View Full Version : LOD (Game 5 Season 2)
Pumchavas28
05-05-2008, 10:05 AM
Coming up soon.
BTHO Florida Sharks. :mad::gig:
http://www.aggiefans.com/forums/group.php?groupid=1 (http://www.aggiefans.com/forums/group.php?groupid=1)
Why do we HAVE TO put a RUMOR prefix on threads????? It does not allow me to take it off or start a thread with NO PREFIX????:huh:
Agnlaw
05-05-2008, 10:15 AM
Well... How do we KNOW that your source on this is legit? Maybe you've got an "insider" with LOD who is just screwing with you. ;) Next you're going to tell me that everyone on the team loves Coach Pum.
Pumchavas28
05-05-2008, 10:16 AM
:laugh::laugh::laugh::laugh:
Agnlaw
05-05-2008, 10:20 AM
I guess now you're going to say that we're going to get away from the mirror routes we ran last season. I'll have you know that, despite what our receivers will tell you, we didn't run any mirror routes last year. NEVER. :D
texags08
05-05-2008, 10:33 AM
Any BOLD predictions for this game?
Im gonna have to say 3 Pancakes foe BLK,
1 TD for O'Hara,
2 PD and 6 TKL for Fighting Chicken.
Pumchavas28
05-05-2008, 10:44 AM
I just want a WIN!
Gravy
05-05-2008, 10:45 AM
WOW....I was gone all weekend.....what the hell happened to our run game? I will check back, but I am guessing that our last two opponents must have played against the run.
texags08
05-05-2008, 10:47 AM
Should be a big game for the OT's, their DE's are both Lvl 10, and they have a lvl 9 and a lvl 7 backing them up.....
texags08
05-05-2008, 10:48 AM
WOW....I was gone all weekend.....what the hell happened to our run game? I will check back, but I am guessing that our last two opponents must have played against the run.
Looks like it, we sucked it up on the ground... O'Hara didnt even get a TD, and he is usualy the Lane of the team that will pound it in from 1-3yds out...
Agnlaw
05-05-2008, 10:49 AM
Dix: 5 Tackles, 1 Int, 3 PD's
Pug: another pancake, maybe 2 depending on how much he plays (their d line depth isn't impressive)
Hol: Won't embarrass himself again (I hope that last game was just a bad day for his astrological sign or something!)
texags08
05-05-2008, 10:50 AM
1 hour and counting...
Although they usually have it simed before that time hits...
I keep refreshing to see if it has gone yet...
txags92
05-05-2008, 10:50 AM
I just want to see the offense score more than 10 pts. Individual stats are less important to me than seeing that we actually have an offense capable of scoring points against a decent opponent. Something I saw in the last game was that King Gill caught a bunch of passes, but they were almost all short to medium stop routes. If we are going to make room for our running game again, we need some deeper pass routes to pull the safeties and LBs deeper. Throwing to the TE more will also make the LBs play more honestly too...
Agnlaw
05-05-2008, 10:54 AM
:rep:
texags08
05-05-2008, 10:57 AM
I just want to see the offense score more than 10 pts. Individual stats are less important to me than seeing that we actually have an offense capable of scoring points against a decent opponent. Something I saw in the last game was that King Gill caught a bunch of passes, but they were almost all short to medium stop routes. If we are going to make room for our running game again, we need some deeper pass routes to pull the safeties and LBs deeper. Throwing to the TE more will also make the LBs play more honestly too...
Agreed, i do care that we win, but it isnt like if we concentrate on our personall stats we will lose, winning is i direct product of the better performances on the field...
I see where you are coming from, but i want my players to do exceptional, then if we win i will know i helped, and if we lose, then it is most likely because someone else or my players werent doing well...
Other than that, i agree with your analysis of the passing game... Maybe we can up the percentages a tad on the medium and deep pas, as well as a few % on the TE pass...
Pflugerville Ag
05-05-2008, 10:59 AM
I just want to see the offense score more than 10 pts. Individual stats are less important to me than seeing that we actually have an offense capable of scoring points against a decent opponent.
Not me. I'm all about individual stats. I don't care if we lose as long as P-Ville has a good game. ;)
Agnlaw
05-05-2008, 10:59 AM
The fans agree... Throw the ball down field.
Agnlaw
05-05-2008, 11:00 AM
:laugh::laugh::laugh::laugh:Not me. I'm all about individual stats. I don't care if we lose as long as P-Ville has a good game. ;):laugh::laugh::laugh::laugh:
TexAg77
05-05-2008, 11:02 AM
Not me. I'm all about individual stats. I don't care if we lose as long as P-Ville has a good game. ;)
trade him coach, before the cancer grows!;)
Pumchavas28
05-05-2008, 11:02 AM
The fans agree... Throw the ball down field.
I tried to find the quote but cant....
Bort said on GLB that unless you have a STUD QB, throwing the ball down field consistently is tough & will lead to more & more INT's...
texags08
05-05-2008, 11:03 AM
Not me. I'm all about individual stats. I don't care if we lose as long as P-Ville has a good game. ;)
As you would be, thats why P-Ville will turn out like C. Benson and get a BWI... And of course BL will be there as the bouncer letting the other 14 people on the boat only if they are hot girls...
Agnlaw
05-05-2008, 11:04 AM
TeeDee is a stud. I don't think we'll get a weaker opponent than we've got today (by no means a pushover). Give it a shot. Neg rep me if it doesn't work out.
texags08
05-05-2008, 11:05 AM
I wasnt thinking too much extra on the percentage of long passes, more or less just a tweeking of a few % to see if it helps...
Agnlaw
05-05-2008, 11:06 AM
Nonsense.... Be bold.
txags92
05-05-2008, 11:07 AM
There will definately be weaker opponents than today's...the 2 we have lost to so far have been top 5-6 in the conference. Wait until we play Michigan, Florida State Warchant, or the American Cardinals.
txags92
05-05-2008, 11:08 AM
I do kind of wonder if the hurries and sacks we have had in the last 2 games have been when we were trying to go deep...guess it is time for that high paid OLine to step up.
Pumchavas28
05-05-2008, 11:08 AM
Neg Rep wont make up for another loss & a shot at the teams Morale Bars & also a possible shot at the team creating more Salary for the players....
I'm not saying Tee Dee isn't a stud... but Tee Dee can not play 24/7....
Nothing against Jerrod McGee, but if Tee Dee gets tired & then Jerrod steps in & throws INT's because he is a Lvl 6 & the DB's are Lvl 10 or about there... Then what????
Also who is to say that our starting WR's wont get tired also & that Franks & Nigel wont step in....
Nothing agianst either one, but Pearland has been absent (for good reason) & Nigel has been doing nicely on Special Teams, but with him pulling time over there also it's not like he will have 100% energy invested into the WR position....
Lets not forget that our WR's haven't exactly been leaps & bounds better than the CB's they have faced...
Kyro has had 1 BUST OUT game this season.
Shawn had 1 also.
Gill had 1 also...
Other than that...
texags08
05-05-2008, 11:09 AM
I do kind of wonder if the hurries and sacks we have had in the last 2 games have been when we were trying to go deep...guess it is time for that high paid OLine to step up.
That makes some sense, why else would TD ignore a WIDE open receiver for at least 12 yds?
Agnlaw
05-05-2008, 11:10 AM
There will definately be weaker opponents than today's...the 2 we have lost to so far have been top 5-6 in the conference. Wait until we play Michigan, Florida State Warchant, or the American Cardinals.
Yep.. I was just looking at the same thing (talked out of my @ss first, then checked the facts). Be bold... later.
texags08
05-05-2008, 11:12 AM
Neg Rep wont make up for another loss & a shot at the teams Morale Bars & also a possible shot at the team creating more Salary for the players....
I'm not saying Tee Dee isn't a stud... but Tee Dee can not play 24/7....
Nothing against Jerrod McGee, but if Tee Dee gets tired & then Jerrod steps in & throws INT's because he is a Lvl 6 & the DB's are Lvl 10 or about there... Then what????
Also who is to say that our starting WR's wont get tired also & that Franks & Nigel wont step in....
Nothing agianst either one, but Pearland has been absent (for good reason) & Nigel has been doing nicely on Special Teams, but with him pulling time over there also it's not like he will have 100% energy invested into the WR position....
Lets not forget that our WR's haven't exactly been leaps & bounds better than the CB's they have faced...
Kyro has had 1 BUST OUT game this season.
Shawn had 1 also.
Gill had 1 also...
Other than that...
All is true...
If this team defends run heavy again though i think we might be at a BIG disadvantage... We havent been putting up POINTS on pass plays... Thats what makes the difference...
txags92
05-05-2008, 11:15 AM
I definately see the WRs as part of the weakness in the passing game. Rarely do you see them get behind the defenders...most of their separation comes from stop routes or pick plays. At least with Gill, part of that is my fault, as I created him to be a possession receiver type initially instead of a speedster. Over time now, I am trying to make up for that by adding speed and moves, but it is going to be a slow process. Getting our guys up against some lower level CBs for a few games should give us a better feel for how bad the weaknesses are. If we still can't pass against an inferior team, then we really need to look at why not.
Pumchavas28
05-05-2008, 11:15 AM
Also... Lets not forget that I have it set where if the current Game Plan does not work... the CPU is allowed to deviate from it....
That is why some games we run 20 times & others we run 40 to 50.... Because while we are a run 1st team...
If it is getting shut down, it goes into the QB's hands....
I had it set to 70%, but I have lowered it to 60%.... This is so that the CPU can try to run the ball a bit longer & not abandon the running game so easily....
Agnlaw
05-05-2008, 11:17 AM
Is there any setting that could help to prevent this:
http://goallineblitz.com/game/replay.pl?pbp_id=1642656
from happening again?
Agnlaw
05-05-2008, 11:19 AM
Is there any setting that could help to prevent this:
http://goallineblitz.com/game/replay.pl?pbp_id=1642656
from happening again?
N'er mind.. that was JM, not teedee.
AWolf02
05-05-2008, 11:19 AM
That must have been a Fran play.
3rd and 12 the WR runs a 3 yard in...
Pumchavas28
05-05-2008, 11:21 AM
Prevent what???? The 3 WR's trying to get the 1st down went down field were all Double Teamed... the only Open WR only went as far as 2 yards passed the LOS before making his cut....
Who was Jerrod supposed to throw it to???
Although that play does show how tired our WR's often get since P-Ville was the open WR & had to line up as a WR.
So I don't know if there is a Setting... But I do know that there is a Stamina Rating that could be used to improve this....
Kyro, King, Kerry & Holland were all too tired to be in that 3rd WR Slot... :)
Pflugerville Ag
05-05-2008, 11:21 AM
Had he just thrown the ball to the WR, it would not have been a problem!
AWolf02
05-05-2008, 11:23 AM
Had he just thrown the ball to the WR, it would not have been a problem!
We still could have been in FG range.
Pumchavas28
05-05-2008, 11:24 AM
:sad:
Agnlaw
05-05-2008, 11:25 AM
Our WRs just gotta get faster (and yes, more durable). Are we ever wide open down field?
texags08
05-05-2008, 11:25 AM
Had he just thrown the ball to the WR, it would not have been a problem!
Why, so P-Ville could dance around an not make the First, he never can seem to finish... Thats why O'Hara has to put them in from 1-5yds out all the time...
Pumchavas28
05-05-2008, 11:28 AM
Our WRs just gotta get faster (and yes, more durable). Are we ever wide open down field?
I've only seen a few times where the WR's are open down field.... If I had to guess a ration... 1 out of every 10 pass attempts... but I can't back that up...
When they are open, the QB's throw to a Covered WR or to the TE's....
I know it's nothing that the QB owners can do to fix... (maybe vision)... but it's more on how the CPU simulates it....
AWolf02
05-05-2008, 11:29 AM
One undefeated team (Jersey Dragons) goes down
Pflugerville Ag
05-05-2008, 11:29 AM
Why, so P-Ville could dance around an not make the First, he never can seem to finish... Thats why O'Hara has to put them in from 1-5yds out all the time...
I didn't even realize that P-Ville was at WR until Pum mentioned it.
Is this the same O'Hara that has an amazing 3 rushes and 0 TDs in our last two games? :)
txags92
05-05-2008, 11:31 AM
Keep in mind that the last two games we have faced lvl 12-13 CBs on the other team...so the WRs were working at a disadvantage.
texags08
05-05-2008, 11:35 AM
I didn't even realize that P-Ville was at WR until Pum mentioned it.
Is this the same O'Hara that has an amazing 3 rushes and 0 TDs in our last two games? :)
Touche salesman...
http://tbn0.google.com/images?q=tbn:UHCx5qyOxUCJWM:http://webs.ono.com/usadirect/salesman.jpg
zrf2002
05-05-2008, 11:37 AM
One undefeated team (Jersey Dragons) goes down
hit that one on the head.... jersey went down to milwaukee 17-10...
Agnlaw
05-05-2008, 11:39 AM
Keep in mind that the last two games we have faced lvl 12-13 CBs on the other team...so the WRs were working at a disadvantage.
Florida Sharks depth at CB isn't nearly as good -- hopefully we can air it out a little.
Simon Rathan (http://goallineblitz.com/game/player.pl?player_id=44066) CB 13
6'4"
185
David Carr (http://goallineblitz.com/game/player.pl?player_id=51299) CB 8
5'11"
199
Mr. INT (http://goallineblitz.com/game/player.pl?player_id=103753) CB 8
6'4"
194
Sindre Kinney (http://goallineblitz.com/game/player.pl?player_id=140789) FS 6
6'3"
204
malcolm whitner (http://goallineblitz.com/game/player.pl?player_id=140773) CB10
6'3"
196
don anderson (http://goallineblitz.com/game/player.pl?player_id=80090) CB6
5'11"
185
Agnlaw
05-05-2008, 11:47 AM
Florida's overall chemistry is a 57! Our is a 71. :gig:
Not sure how that affects play, but I'll take it. Dix said in a pregame interview that he promised the fans a victory. "I gaurantee it" were his exact words.
AWolf02
05-05-2008, 11:49 AM
LoD wins...
Pumchavas28
05-05-2008, 11:49 AM
It's not showing up for me.... :sad:
Pumchavas28
05-05-2008, 11:50 AM
Score????
txags92
05-05-2008, 11:51 AM
All that means is they have made a bunch of trades/roster changes.
Do we have a score?
AWolf02
05-05-2008, 11:51 AM
Everyone ahead of us won except Jersey
AWolf02
05-05-2008, 11:51 AM
37-3
Pumchavas28
05-05-2008, 11:51 AM
Just got it.... 37-3.... :gig:
zrf2002
05-05-2008, 11:52 AM
we held them to 95 total yards!
txags92
05-05-2008, 11:52 AM
And I will just go ahead and post my customary beg now :sad:
Being behind the steel curtain of internet censorship here at my office, can somebody please post the stats for the following players:
Rock Goodag
Rod Saddler
Domingo Bryant
King Gill
Moses Hall
RedAss Bastard
Terry Venetoulios
Thanks in advance!
txags92
05-05-2008, 11:53 AM
Well I guess we answered the call on offense...how was our run/pass breakdown?
txags92
05-05-2008, 11:54 AM
95 yards? Wow...did we take away a bunch with sacks or did we just totally shut them down?
Pumchavas28
05-05-2008, 11:56 AM
Well I guess we answered the call on offense...how was our run/pass breakdown?
Not good.... 63 Run plays & only 25 pass plays.... It shouldn't be that far off, but I am guessing it was due to the CPU deviating from the game plan....
Cause the Run/Pass Ratio has not been changed...
Pumchavas28
05-05-2008, 11:57 AM
95 yards? Wow...did we take away a bunch with sacks or did we just totally shut them down?
Only 2 sacks for us... Both from Red Bryant... :cool:
Agnlaw
05-05-2008, 11:59 AM
Dix: 5 Tackles, 1 Int, 3 PD's
Pug: another pancake, maybe 2 depending on how much he plays (their d line depth isn't impressive)
Hol: Won't embarrass himself again (I hope that last game was just a bad day for his astrological sign or something!)
Not too far off:
Dix: 3 tackes (1 missed), 2 PD's, 1 Int (6 yards)
Pug: 5 FREAKIN' PANCAKES
Hol: 2 Rec, 17 yards
txags92
05-05-2008, 12:01 PM
Does the cpu start running more when we get up by a certain # of pts? That seems to be when our run/pass % is most out of whack...
Pumchavas28
05-05-2008, 12:02 PM
Updated below. :gig:
And I will just go ahead and post my customary beg now :sad:
Being behind the steel curtain of internet censorship here at my office, can somebody please post the stats for the following players:
Rock Goodag = 2 Hurries 1 PD
Rod Saddler = 25 plays
Domingo Bryant = 1 Tackle
King Gill = 5 Rec 47.5yds 1 TD
Moses Hall = 1 Pancake
RedAss Bastard = 2 Pancakes
Terry Venetoulios = 3/3 FG 4/4 XP
Thanks in advance!
txags92
05-05-2008, 12:02 PM
Well with 63 run plays, its no wonder they didn't get many yards on offense...we must have dominated the time of possession.
AWolf02
05-05-2008, 12:02 PM
Good way to start the game...:gig:
zrf2002
05-05-2008, 12:02 PM
ZAK ATTAK had another good day with 3 tackles, 1 PD and another INT...
LARD ASS led the OL with 7 pancakes and CORN FED added 1 pancake....
ZA and LA also moved up to level 14 and CF is only 92 xp from moving up to level 14 as well...
txags92
05-05-2008, 12:03 PM
Gill finally got a TD!!! :gig:
But my defensive players spoil the moment with 1 tackle between the 3 of them... :bored:
Thanks for posting that Pum...rep for you after I spread some around...
Pumchavas28
05-05-2008, 12:04 PM
Does the cpu start running more when we get up by a certain # of pts? That seems to be when our run/pass % is most out of whack...
I don't know... I'm having a hard time figuring it out...
Against Jersey it was almost even with 40+Rushes & 30+Passes
Against Baltimore it was 40+Rushes & 20 Passes
Pumchavas28
05-05-2008, 12:06 PM
Gill finally got a TD!!! :gig:
But my defensive players spoil the moment with 1 tackle between the 3 of them... :bored:
Thanks for posting that Pum...rep for you after I spread some around...
Don't sweat the Defensive stats for this game...
We had 88 Offensive Plays
They had 56 Offensive Plays
txags92
05-05-2008, 12:06 PM
Well don't look too hard...it worked...for this game at least...
texags08
05-05-2008, 12:09 PM
Any BOLD predictions for this game?
Im gonna have to say 3 Pancakes foe BLK,
1 TD for O'Hara,
2 PD and 6 TKL for Fighting Chicken.
close for me too...
4 Pancakes for BL
1 TD for O'Hara
2 TKL 3 PD for Chicken
txags92
05-05-2008, 12:11 PM
Python got a rushing TD too...bout time...
txags92
05-05-2008, 12:12 PM
Just figured out that they changed the interface so I can see the stats on my phone...:gig:...no more begging for stats after games now.
texags08
05-05-2008, 12:13 PM
did they make a mobile version?
Pumchavas28
05-05-2008, 12:15 PM
Just figured out that they changed the interface so I can see the stats on my phone...:gig:...no more begging for stats after games now.
:stupid:
;)
Pflugerville Ag
05-05-2008, 12:19 PM
Python got a rushing TD too...bout time...
Don't be hatin' on P-ville!
12 rushes, 59.5 yards, 5 yard average, 1TD
1 kick return, 29 yards
2 punt returns, 46 yards, 23 yard average
txags92
05-05-2008, 12:21 PM
No, but instead of everything displaying on top of everything else, now it just all shows up in one long vertical scroll screen, so you can actually read it. Before, it tried to fit everything into one screen width and length by just displaying it all on top of itself.
txags92
05-05-2008, 12:22 PM
I was being congratulatory Pflug...python has been robbed by that TD vulture OHara so many times, it was nice to see him actually put one in himself for a change...
texags08
05-05-2008, 12:23 PM
No, but instead of everything displaying on top of everything else, now it just all shows up in one long vertical scroll screen, so you can actually read it. Before, it tried to fit everything into one screen width and length by just displaying it all on top of itself.
What phone are you using?
txags92
05-05-2008, 12:27 PM
Cingular 8125
texags08
05-05-2008, 12:29 PM
wannna upgrade to an 8528? I have one for sale...
Pflugerville Ag
05-05-2008, 12:30 PM
I was being congratulatory Pflug...python has been robbed by that TD vulture OHara so many times, it was nice to see him actually put one in himself for a change...
Oh, gotcha! :)
12 rushes for P-ville is way more than he normally gets.
txags92
05-05-2008, 12:33 PM
Not really...I mainly got this one because I wanted to be able to sync with my outlook and I wanted a text keyboard to type emails that wasn't exposed when it wasn't in use. So it fits my needs fine right now. Thanks for offering though.
texags08
05-05-2008, 12:34 PM
Not really...I mainly got this one because I wanted to be able to sync with my outlook and I wanted a text keyboard to type emails that wasn't exposed when it wasn't in use. So it fits my needs fine right now. Thanks for offering though.
Np let me know if you change your mind... It is the exact same thing, only smaller and has 3G... oh and WM 6
texags08
05-05-2008, 12:35 PM
King Gill almost cost O'Hara his only TD... :mad:
http://goallineblitz.com/game/replay.pl?pbp_id=2077669
Pflugerville Ag
05-05-2008, 12:37 PM
What the hell was King Gill doing?
txags92
05-05-2008, 12:43 PM
Unfortunately, replays won't display on the phone...what did Gill do?
Pflugerville Ag
05-05-2008, 12:49 PM
Unfortunately, replays won't display on the phone...what did Gill do?
Came off his block of the CB and ran right at O'Hara for no reason.
Gravy
05-05-2008, 12:52 PM
Gravy kills on the pitches to the outside.
Pflugerville Ag
05-05-2008, 12:59 PM
Gravy kills on the pitches to the outside.
Yet is the "Blazing Saddles" of Season 2 and can't find the endzone to save his life!
Pflugerville Ag
05-05-2008, 01:03 PM
How are ticket sales? Will the stadium be expanded anytime soon?
Agnlaw
05-05-2008, 01:20 PM
Agnlaws all finished with energy =/>80 (even Dix, who started this game). I'm happy to continue training on stamina & was planning to boost this on Dix' next level-up but with the settings leaving him with 80 energy is there really a need (apart from the continuing effort to get him at least 50 plays so as to stay up with the others)? :huh: How much energy did Zak & Carpenter have after the game?
txags92
05-05-2008, 01:27 PM
Came off his block of the CB and ran right at O'Hara for no reason.
Early celebration...he was trying to "jump and bump" as he crossed the goal line...
texags08
05-05-2008, 01:32 PM
Early celebration...he was trying to "jump and bump" as he crossed the goal line...
:laugh:
This is possible... He got ahead of himself....
TexAg77
05-05-2008, 02:36 PM
Early celebration...he was trying to "jump and bump" as he crossed the goal line...
Didn't he play LB in college? Must have been having a flashback! Drugs will do that to you!:D
Anyway, Hitman and Whodat both got two tackles each. Whodat went to level 7 and Hitman will get to 8 after the next game. Equipment upgrade time!
Pumchavas28
05-05-2008, 02:40 PM
How are ticket sales? Will the stadium be expanded anytime soon?
Ticket Sales are doing good.... I am adding seats to the Club Level since those seem to sell out faster than the regular seats on both sidelines & in the endzone...
once a section sells out, I am adding regular seats to those sections...
But I wont purchase a whole new section until right before the playoffs start... That way even if I take out a loan... before that loan is due to be paid back, next season's ticket sales would have already taken effect & I can pay the loan back quickly....
I am planning on adding to both sidelines after this season if we have the extra 2.5 Mill to spare.... It will cost a total of 4 Mill, but with the 1.5 Mill Loan.... we should be able to cover it....
Not to mention if we are fortunate enough to land several Home Games in the playoffs.... :gig:
Gravy
05-05-2008, 02:56 PM
Yet is the "Blazing Saddles" of Season 2 and can't find the endzone to save his life!
I kinda think that we are running up the middle more which plays more to the python and the fullback. Blazing and Gravy are both elusive backs and therefore do better on the outside. It is too bad that certain backs can't be in for certain situations.
As it is now, we are either running everyone (including the Goodson's) up the middle, or everyone (including the Lane's) to the outside.
I think being elusive backs, the yards that Blazing and Gravy are putting up going up the middle is exceptional.
With python doing returns now, maybe it would be more effective to run more outside; whereas, it was not early on.......
Pflugerville Ag
05-05-2008, 02:58 PM
I kinda think that we are running up the middle more which plays more to the python and the fullback. Blazing and Gravy are both elusive backs and therefore do better on the outside. It is too bad that certain backs can't be in for certain situations.
As it is now, we are either running everyone (including the Goodson's) up the middle, or everyone (including the Lane's) to the outside.
I think being elusive backs, the yards that Blazing and Gravy are putting up going up the middle is exceptional.
With python doing returns now, maybe it would be more effective to run more outside; whereas, it was not early on.......
Actually, Python sucks at running up the middle. He is set up as an elusive back as well. His runs up the middle only go for a few yards. He runs to the outside normally get 10+.
Pumchavas28
05-05-2008, 03:02 PM
I kinda think that we are running up the middle more which plays more to the python and the fullback. Blazing and Gravy are both elusive backs and therefore do better on the outside. It is too bad that certain backs can't be in for certain situations.
As it is now, we are either running everyone (including the Goodson's) up the middle, or everyone (including the Lane's) to the outside.
I think being elusive backs, the yards that Blazing and Gravy are putting up going up the middle is exceptional.
With python doing returns now, maybe it would be more effective to run more outside; whereas, it was not early on.......
Unfortunatly... I can't find a way to set them up situationally.... I want to, but can't.... :sad:
It's quite balanced on the Inside/Outside runs....
Gravy
05-05-2008, 03:04 PM
Hey Pum, sounds like python is also an elusive back. With 3 elusive backs, do we really want to keep going up the middle as much?
Pumchavas28
05-05-2008, 03:07 PM
Yeah... I've adjusted it some...
whitelightnin_23
05-05-2008, 03:08 PM
I was wondering the same thing gravy...
I always make my long yards on the outside. Always beat the LBs to the corner & either make a move or get tackled by a DB around 5-10 yards downfield.
Should be interesting to see how our new settings help our rushing game.
txags92
05-05-2008, 03:09 PM
Be careful doing it too much...some of our OL are kinda slow, so they won't do as well getting out in front of plays outside the tackles. If we want to run outside more, people with OL players need to take a close look at their speed next time they level up.
whitelightnin_23
05-05-2008, 03:10 PM
on the other hand...I wonder whatt he goal-line plays will look like...:popcorn:
and also how this will effect our FBs...
texags08
05-05-2008, 11:34 PM
on the other hand...I wonder whatt he goal-line plays will look like...:popcorn:
and also how this will effect our FBs...
I would hope that it takes the situation into account when picking a play, it seems to, because O'Hara usually gets his carries in short yardage situations...
Pumchavas28
05-05-2008, 11:35 PM
I would hope so also...
Gravy
05-05-2008, 11:42 PM
Well, looking on the positive, if our runs to the outside work like we have reasoned, there may not be many more short ydg situations!
Pumchavas28
05-05-2008, 11:43 PM
Well, looking on the positive, if our runs to the outside work like we have reasoned, there may not be many more short ydg situations!
Unless those runs are 9 yards 2nd down & put us in a 3rd & 1.... ;)
Vlyrock
05-06-2008, 12:10 AM
Vly Rock is a special teams stud. 3 tackles on kickoff returns/punt returns.
txags92
05-06-2008, 09:09 AM
Something else to take a look at is how strong the DEs and LBs are on this next team. I think we are going to have a hard time moving the ball no matter what we do, so be careful taking too much of a message away from how running more outside does against this team.
Pumchavas28
05-06-2008, 09:17 AM
I noticed that too... their Front 4 aren't built for pass rushing.. they are all run stoppers...
whitelightnin_23
05-06-2008, 09:49 AM
I think one of our major problems is back-up qb...
Once TDee gets tired, we kind of have a drop off...
That, and TDee's INTs. :sad:
Not singling a guy out, but if they focus on the run...our passing game isn't as stout....
Dustin00whoop
05-06-2008, 10:12 AM
I think one of our major problems is back-up qb...
Once TDee gets tired, we kind of have a drop off...
That, and TDee's INTs. :sad:
Not singling a guy out, but if they focus on the run...our passing game isn't as stout....
Dude, Jerrod has torn it up this season in his limited playing time....minus one bad game. Still looking for his first TD pass, but that one goes on Gravy....he stopped running at the three yard line.
Dustin00whoop
05-06-2008, 10:28 AM
You obviously haven't looked at the numbers, White. In two of the 5 games this year, my QB has had more passing yards (with less plays) than TDee. He had one bad game, but the whole team did....we got shut out. In another game he only threw 2 passes. And he has had one medicore game....5/11 for 32 yards (but the WRs dropped 3 of his passes.).
Jerrod isn't starter caliber by any means, but to say that he is a major problem makes absolutely no sense.
Gravy
05-06-2008, 10:31 AM
Hey! All Gravy did was do his part to help avoid a QB controversy. Can you imagine how it would have been if he had taken that in for the TD? He graciously kept Jerrod in his place, and allowed the FB to have the score. kudos to you Gravy...kudos to you.
texags08
05-06-2008, 10:43 AM
:gig: thats why O'Hara gets the TD's...
whitelightnin_23
05-06-2008, 10:49 AM
at least it prompted a post from the great D...my job is done. ;)
Maybe it's the WRs...I don't know (admittedly, I haven't studied all the stats except the game-by-game stats that show how our passing game is the suck).
In the teams that are leading the league in passing-O...what are their player's levels compared to ours (QB1, QB2, WR1234)?
That would be a valid comparison, I think.
Dustin00whoop
05-06-2008, 10:49 AM
:gig: thats why O'Hara gets the TD's...
TD Vulture, Mike Alstott.
Agnlaw
05-06-2008, 10:59 AM
This guy on the Pariahs (lvl 12 WR in our next game) didn't hide his profile. He has very little concentration on special abilities but blows my WR out of the water on the scouting report scale. He doesn't even have custom equipment. Roid free & this guy looks significantly better (on the scouting report) than my WR!
http://goallineblitz.com/game/player.pl?player_id=68959
here's my WR: http://goallineblitz.com/game/player.pl?player_id=104845
On everything but Catching and Stamina my WR has a superior or equal profile. What I take from this is that our receivers need to work on the catching ability.
In the match-up, they have a 24 on receiving vs our 21; even though we have significantly more depth at the WR position.
texags08
05-06-2008, 11:29 AM
I think everyone assumes that the special abilities are what makes a player, but those are only extra bonuses on certian types of plays, so the percentage that you are using those special abilities is low, where as the main attributes of your player come into question on EVERY play... So where as someone like say BL isnt as good at maybe pass blocking, his Blocking skill is at a 54... so even if CF is more upgraded on the PB tree, it states, "this ability gives a slight bonus on passing plays"... So if on a pass play the pass block gives you the number you have applied to it bonus to your Blocking, CF would have 46 base, plus 4 on the Blocking tree, and that would only put him at a 50...
so these are only bonuses on certain types of plays, the scouting report goes off of raw stats, not bonuses...
zrf2002
05-06-2008, 12:07 PM
you are right, but you can not over look the fact that BL is a beast of a blocker, but is lacking on attributes to be a beast of a pass blocker such as speed and the pass blocking tree.... if he does not have the speed to block a DE or LB with much more speed, he could be a liability in passing situations....
texags08
05-06-2008, 12:40 PM
you are right, but you can not over look the fact that BL is a beast of a blocker, but is lacking on attributes to be a beast of a pass blocker such as speed and the pass blocking tree.... if he does not have the speed to block a DE or LB with much more speed, he could be a liability in passing situations....
You are still not seeing my point, the "blocking" skill itself has way more impact, regardless of what kind of play we are running, yes BL speed is a couple lower than CF, but his"blocking" skill is 54...
Agnlaw
05-06-2008, 12:46 PM
You are still not seeing my point, the "blocking" skill itself has way more impact, regardless of what kind of play we are running, yes BL speed is a couple lower than CF, but his"blocking" skill is 54...
My comparison with our next opponents lvl 12 WR (versus mine) is leading me to make the same conclusion. Investing in basic skills seems to have a higher pay-off.
For Pug, I took notes from BL when I boosted him & he got 5 pancakes as a result (he was heavily invested in the special abilities before but had only 1 pancake in 9 games).
texags08
05-06-2008, 12:49 PM
My comparison with our next opponents lvl 12 WR (versus mine) is leading me to make the same conclusion. Investing in basic skills seems to have a higher pay-off.
For Pug, I took notes from CF when I boosted him & he got 5 pancakes as a result.
Thank you, someone that sees my point, the regular skills have a higher impact than the "slight bonuses" in focused areas... I do agree that these bonuses help, and that they produce in their given fields, but agnlaw has shown us proof with the WR's that someone that isnt focusing on the special abilities is outperforming someone who is...
Agnlaw
05-06-2008, 12:53 PM
:popcorn:
texags08
05-06-2008, 12:55 PM
Pugs, run blocking tree is further advanced than BL's, yet BL has 22 PC's, hmmmm..... i wonder if that has to do with the 54 BLK and 47 STR, compared to Pugs, 47 BLK and 43 STR????:undecided:
txags92
05-06-2008, 12:57 PM
The point on special abilities is one thing and the point is well taken, but BL has a speed of 11! That isn't a "couple of points lower", that is downright sluggish. Considering that alot of the DEs and OLBs he would be asked to pass block in passing situation are going to have speeds of 25+, it is a liability. Yes he has a lot of pancakes, but if you watch the game before last, several of the sacks and hurries we gave up were from DEs and LBs blowing right by our OTs. With our RBs all asking Pum to run outside more often, our Gs need to be faster too, because on most of the sweeps, we have a guard pulling to seal off the LB. If our OL are busy building themselves to go for pancakes to pad stats instead of making themselves good well-rounded players, we will be forced into a one dimensional offense because of the limitations of our OLine.
texags08
05-06-2008, 12:57 PM
Blocking is your Main att... Then based on how good you want him to be at eithr run or pass, you go with strength or speed, agility is good for both, but i have tried only boosting strength and blocking for one of my newer players on the Rebels, and he is very slightly behind BL in the overall SR, and exactly the same as BL in the blocking SR, and this is from a lvl 9....
txags92
05-06-2008, 12:59 PM
Sure it does tex...but it also shows up in the DE blazing right by him to sack Tee Dee when we try to pass too. I guess you were a big fan of Fran's offense the last few years and want to see us go to an option running game with minimal passing? That is what focusing on blocking and strength to the exclusion of all other skills will get us...
texags08
05-06-2008, 01:01 PM
The point on special abilities is one thing and the point is well taken, but BL has a speed of 11! That isn't a "couple of points lower", that is downright sluggish. Considering that alot of the DEs and OLBs he would be asked to pass block in passing situation are going to have speeds of 25+, it is a liability. Yes he has a lot of pancakes, but if you watch the game before last, several of the sacks and hurries we gave up were from DEs and LBs blowing right by our OTs. With our RBs all asking Pum to run outside more often, our Gs need to be faster too, because on most of the sweeps, we have a guard pulling to seal off the LB. If our OL are busy building themselves to go for pancakes to pad stats instead of making themselves good well-rounded players, we will be forced into a one dimensional offense because of the limitations of our OLine.
BL's speed and agility respectively are 15 and 18.62, wereas CF's are 16.7 and 20.62, making a diff of 1.7 on speed, not even a couple. and 2 on agility, exactly a couple.....
After i boosted str and BLK i have only focused lately on speed agility and vision....
Agnlaw
05-06-2008, 01:02 PM
Exactly. Prior to the last round of roids, Pug was counting on special abilities. When he invested in strength & blocking... poof! 5 pancakes.
I asked Pug about it; and, he replied:
"Special abilities are the junk food of GLB. I was a junk food junkie until my teammate Bud-Lite helped me to realize that player attributes were the meat and potatoes of the game."
KCAggie
05-06-2008, 01:05 PM
What I don't get is why their DE's are so good, and ours do not get a lot on the stat sheet. Fuzzy Slippers has 35 takles, 18 TFL's and 3 sacks the last three games. :wow:
texags08
05-06-2008, 01:07 PM
What I don't get is why their DE's are so good, and ours do not get a lot on the stat sheet. Fuzzy Slippers has 35 takles, 18 TFL's and 3 sacks the last three games. :wow:
Maybe they havent gone up against a quality OL like ours, i mean come on, we are 4 deep at each position other than C, and i think the lowest lvl is 11...
texags08
05-06-2008, 01:08 PM
txags92:
(crickets)..........
Agnlaw
05-06-2008, 01:09 PM
:popcorn:
txags92
05-06-2008, 01:09 PM
I bet you Fuzzy's speed is 30-35+. My apologies tex...I am pretty sure when I looked at BL either last night or this am, his speed was 11.
txags92
05-06-2008, 01:14 PM
txags92:
(crickets)..........
Nope...they are both too slow. When I get home tonight, I will post up some comparison plays of their blocing on passing and outside running plays versus Moses Hall and RedAss Bastard. I am handicapped by not having instantaneous access to GLB from work, so I have to work from memory. I do know that I watched our last two games from start to finish last night and watched the blocking specifically. The conclusion I came away with is that we are too slow as a whole on the OL and it is hindering both our passing and our running against premier defensive fronts. Our WR are also a part of the problem against the top defenses.
texags08
05-06-2008, 01:42 PM
Nope...they are both too slow. When I get home tonight, I will post up some comparison plays of their blocing on passing and outside running plays versus Moses Hall and RedAss Bastard. I am handicapped by not having instantaneous access to GLB from work, so I have to work from memory. I do know that I watched our last two games from start to finish last night and watched the blocking specifically. The conclusion I came away with is that we are too slow as a whole on the OL and it is hindering both our passing and our running against premier defensive fronts. Our WR are also a part of the problem against the top defenses.
I just finished wathcing some of the plays as well, and i do agree that we needs more speed.... their DE's were blowing around all of the OT's, regardless of their speed... BL was taken on the outside at least 3 times... Yes he has had lower speed, but there were just as many times that the same DE ran around our other OT's... Point is if the DE's are speedsters that rush around the end then we are going to give up sacks or yds... The OL as a whole needs to up their speed if we expect to compete with good defenses...
txags92
05-06-2008, 01:54 PM
You are right...the reason I was so focused on BL's speed above was because I was aware of how slow our whole OLine is. I have already started upgrading speed on my OT and G and would hope others would do the same. If several of us watch these game replays and focus on really trying to analyze where we are not succeeding, I suspect we could come up with a list of improvements we need and also a pretty good critique of our game plan as well.
texags08
05-06-2008, 01:55 PM
i def have, 4 days ago BL was at a 9 for speed....
Pumchavas28
05-06-2008, 02:01 PM
To be completely honest... We do need to focus on speed....
But our QB's have only been pounded on 1 game this season & none last season...
Our QB's have been sacked NO MORE than 2 times in a game & hurried at the most 4 or 5 times... And it is rare that either happens consistently....
Granted improvement is needed not so much to fix the small problem of our QB's being hurried/sacked, but to make sure it does not get worst....
But by real football standards... how often have we seen a team on GLB, College Football, the NFL or HS have 5, 6, or 7 sacks & another 5 to 8 hurries???? Tons....
The Miami game against A&M comes to mind, and I think even a few games I have seen in the 4 Teams I have players on in GLB....
Our OT's despite their lack of speed have done decent....
Speed would help though....
JMO. :)
zrf2002
05-06-2008, 02:07 PM
I bet you Fuzzy's speed is 30-35+. My apologies tex...I am pretty sure when I looked at BL either last night or this am, his speed was 11.
as of 10:20 this morning, BL's speed was 11... getting his speed up to 15 is good, but dont try to compare the figures after making changes to your player's attributes... yeah, CF is slower than i would like, but again, i have built him to be a pass blocker... it doesnt do much for the team if you have 10 pancakes in a game and give up 3 sacks in the same game.... sacks kill drives and force our offense into situations where it is not particularily good at this point in time.....
exactly.... in games where we have to pass a lot, particularily at the end of games, it is probably better to have CORN FED or another OT who is more of a pass blocking OT in the game...
CF is built to be a pass blocking OT and BL is not....
CF:
Strength - 37.1
Blocking - 46.14
Speed - 16.7
Agility - 20.26
Vision - 20.22
Pass Blocking Tree:
Pass Blocking - 4
Shock Block - 4
Foundation - 3
Absorb Pain - 3
Protect - 3
BL:
Strength - 45.46
Blocking - 55.64
Speed - 11
Agility - 18.62
Vision - 21.8
Pass Blocking Tree:
Pass Block - 2
Shock Block - 1
Foundation - 0
Absorb Pain - 0
Protect - 0
also, i have CF with a + pass block on the advanced tactics.....
Last edited by zrf2002; 05-06-2008 at 10:20 AM.
texags08
05-06-2008, 02:08 PM
To be completely honest... We do need to focus on speed....
But our QB's have only been pounded on 1 game this season & none last season...
Our QB's have been sacked NO MORE than 2 times in a game & hurried at the most 4 or 5 times... And it is rare that either happens consistently....
Granted improvement is needed not so much to fix the small problem of our QB's being hurried/sacked, but to make sure it does not get worst....
But by real football standards... how often have we seen a team on GLB, College Football, the NFL or HS have 5, 6, or 7 sacks & another 5 to 8 hurries???? Tons....
The Miami game against A&M comes to mind, and I think even a few games I have seen in the 4 Teams I have players on in GLB....
Our OT's despite their lack of speed have done decent....
Speed would help though....
JMO. :)
Finally, the coach has spoken...
txags92
05-06-2008, 02:09 PM
Pass protection is only one part of it...if we start trying to run outside more often, we will need faster guards to get to the LBs while pulling. I am not saying the OL has to be cat quick, but we need to make sure that we focus on keeping them well rounded instead of just pumping their blocking to get pancake stats. There is more to judging line play than whether they are getting pancakes.
texags08
05-06-2008, 02:13 PM
as of 10:20 this morning, BL's speed was 11... getting his speed up to 15 is good, but dont try to compare the figures after making changes to your player's attributes... yeah, CF is slower than i would like, but again, i have built him to be a pass blocker... it doesnt do much for the team if you have 10 pancakes in a game and give up 3 sacks in the same game.... sacks kill drives and force our offense into situations where it is not particularily good at this point in time.....
As i admitted about 1 hour ago...
i def have, 4 days ago BL was at a 9 for speed....
So i did not change attributes to make an argument, i have been in the process of changing them, the reson they changed this morning is beacuse last night i bout new equipment that was not put on...
If you want we can strip down the roids on both players and make the comparison there.... Im sure my argument would still hold water...
zrf2002
05-06-2008, 02:21 PM
so what exactly is your argument??? that you loaded up on blocking and strength instead of building an all round OT??? that is not the point of what we are saying.... what we have been saying is that BL was slow, was responsible for 2 of the 3 sacks in game 3 or 4 (cant remember without going back to look), and he needed more speed to be a better pass blocker, not just a beast of a run blocker..... that is all, just a little constructive criticism.... you have responded and added more speed, good, great, grand...... does the whole OL need more speed and other attributes, sure.....
the problem is with ignoring special abilities early is it now costs double the skill points to build the trees up..... so for each level you go up, if you start to build up your trees, with 5 sp's, you can only add a couple points to the trees each time you level up... just something to consider....
txags92
05-06-2008, 02:25 PM
Actually, the skill trees double when you get to 2 pts in each. Attributes also double in cost when you get to 50. In fairness to BL, I think one of those sacks was a blitzing LB that was missed by the RB who double teamed the DE instead.
zrf2002
05-06-2008, 02:27 PM
Actually, the skill trees double when you get to 2 pts in each. Attributes also double in cost when you get to 50.
ok well, you got me there.... i just figured it was b/c you went up in level since i didnt notice it b/f i got to level 8 or so.....
texags08
05-06-2008, 02:52 PM
so what exactly is your argument??? that you loaded up on blocking and strength instead of building an all round OT??? that is not the point of what we are saying.... what we have been saying is that BL was slow, was responsible for 2 of the 3 sacks in game 3 or 4 (cant remember without going back to look), and he needed more speed to be a better pass blocker, not just a beast of a run blocker..... that is all, just a little constructive criticism.... you have responded and added more speed, good, great, grand...... does the whole OL need more speed and other attributes, sure.....
the problem is with ignoring special abilities early is it now costs double the skill points to build the trees up..... so for each level you go up, if you start to build up your trees, with 5 sp's, you can only add a couple points to the trees each time you level up... just something to consider....
i have clearly stated my argument as being that the Attribues have a greater effect on your performance...
I have also admitted to the fact that we could all use speed, as well as the fact that i gave up the 2 sacks... I have also said that there were plays exactly the same as the ones i was beat on that beat other OT's....
I have also stated that i am not adding points to make an argument, rather the points were supposed be added as an overall trend that i am taking to increase his speed.... "BL was at 9 speed 4 days ago"
I have also thrown in there that yes, speed and agility help you with pass blocking, but it is the "blocking" skill overall that effects it the most, regardless of the type of play we are running... (eg. CF had a guy og right through the middle on him on a pass block, so im guessing the DE knew that you were faster, and went for the middle, but since CF's blocking and strength were lower, the guy got through.)
Agnlaw
05-06-2008, 02:54 PM
Agnlaws all finished with energy =/>80 (even Dix, who started this game). I'm happy to continue training on stamina & was planning to boost this on Dix' next level-up but with the settings leaving him with 80 energy is there really a need (apart from the continuing effort to get him at least 50 plays so as to stay up with the others)? :huh: How much energy did Zak & Carpenter have after the game?
Further to this, if a starter is finishing with 80 energy (and only needs to finish with 70) but still didn't get enough playing time (50 plays), it seems to me that the sub setting may be too conservative.
My only response to this is to increase stamina on my next level up rather than invest the points into skills that will help his game. It becomes a stamina points race to increase your number of plays. Dix consistently keeps up with or exceeds the stats of the other CBs with less playing time (produces as much or more with less) ostensibly, because I invest in the key CB attributes.
The only reason, then, for me to invest more in stamina is to get my player more time so that he can keep up with levels. Leaving the game with an 80 energy tells me that he really doesn't NEED more stamina, but better invest in it anyway if he wants to play.
Am I missing something?
Just thought of a something I may be missing... Is there a performance drop off from the 80 to 70 energy levels? If so, that answers the question for me.
texags08
05-06-2008, 03:00 PM
Further to this, if a starter is finishing with 80 energy (and only needs to finish with 70) but still didn't get enough playing time (50 plays), it seems to me that the sub setting may be too conservative.
My only response to this is to increase stamina on my next level up rather than invest the points into skills that will help his game. It becomes a stamina points race to increase your number of plays. Dix consistently keeps up with or exceeds the stats of the other CBs with less playing time (produces as much or more with less) ostensibly, because I invest in the key CB attributes.
The only reason, then, for me to invest more in stamina is to get my player more time so that he can keep up with levels. Leaving the game with an 80 energy tells me that he really doesn't NEED more stamina, but better invest in it anyway if he wants to play.
Am I missing something?
Thats about right on, it depends on the position, and how many spots you are backing up... Ex, i give BL less stamina and more speed, blocking with the equipment when he is backup. This is because he never tires enough to be pulled, rather the starter gains their energy back, so i BL just moves to another side, resulting in around the same amount of plays per game as the rest of the OL...
zrf2002
05-06-2008, 03:06 PM
ZAK ATTAK was at 80 after last game.... on the stamina, i think it is something that goes in a cycle and depends on the number of playes the O and D are in for your respective players.... in our last game, the D was only in for 56 total plays and ZA played 45 of them.... if our D had been in for 80 plays and ZA had been in for 65, his stamina may have dropped to 70 or lower.... it all depends with each game.... if you get to a point where your players are getting close to 70 or even lower, add some skill points to stamina and when you are good for a few games on stamina (not at risk of going below 70 as best you can tell) focus on other attributes.... hope that helps....
Agnlaw
05-06-2008, 03:06 PM
BL is unique because he can effectively back up so many positions that he can keep up with the other regardless of whether he starts or not (you've build a utility monster!).
With the CB position it is somewhat different. My concern is that the CB's all invest in stamina just to beat the other CB's out of playing time. Ultimately, you end up with a lot of stamina where you didn't really need it & could have invested instead in speed, agility, etc. and gotten better overall team performance.
Pumchavas28
05-06-2008, 03:07 PM
Just thought of a something I may be missing... Is there a performance drop off from the 80 to 70 energy levels? If so, that answers the question for me.
Yes... that is why ENERGY plays a huge part in this whole game...
Unlike Humans who are able to push through fatigue... the CPU wont simulate a player doing that....
If you are at 70 energy, your production won't be the same as if you are at 80, 90, or 100....
Otherwise I wouldn't care if anyone trained on Stamina & would ask everyone to train on their other stats...
Energy is the MAIN reason we wanted depth on this team... so if 1 player gets tired, the next comes in with little to no drop off at all....
Pumchavas28
05-06-2008, 03:14 PM
Just as a reminder.... Everyone can train their player how they want.... The rest of us can only suggest.... That includes me the coach....
I train on Stamina even for my guys who will be nothing more than back-ups....
But that is just me... If your player is up to par & is good with energy... and you want to up something else... by all means.... :gig:... but at the same token... if you improve those stats & a game comes up where a player is completely tired... well there isn't much the rest of us can do about that...
I can only do so much in the tactics department... I can't completely change things at 1 position for 1 player when there are 4 or 5 players at that position....
Agnlaw
05-06-2008, 03:17 PM
ZAK ATTAK was at 80 after last game.... on the stamina, i think it is something that goes in a cycle and depends on the number of playes the O and D are in for your respective players.... in our last game, the D was only in for 56 total plays and ZA played 45 of them.... if our D had been in for 80 plays and ZA had been in for 65, his stamina may have dropped to 70 or lower.... it all depends with each game.... if you get to a point where your players are getting close to 70 or even lower, add some skill points to stamina and when you are good for a few games on stamina (not at risk of going below 70 as best you can tell) focus on other attributes.... hope that helps....
But it won't drop to 70 or lower if the sub settings won't let it. Depending on the answer to my question about a performance drop between 80-70 energy, I would think that the starters should end the game with 70 energy. Maybe the last game isn't a great example because of how few plays the D had, but the point is the same. If, following a typical game, starters finish much higher than 70, the sub setting is too conservative.
A couple of games ago, the sub setting was such that Dix got in > 50 plays. He and a couple of others finished with energy in the high 60's (Dix was at 69). So, the sub in/out was adjusted to be more conservative but was over-corrected.
Consider: Last game, Zak was at CB1, Dix at CB2 and Car at CB3.
Zak 45 plays
Dix 38 plays
Car 49 plays
Even though Dix was a CB2 & had energy to burn, he got pulled way before he was out of gas. My knee-jerk is to spend my next 5 points on stamina but I realize it is for the wrong reason (to get him more playing time vs making him a better player).
Agnlaw
05-06-2008, 03:18 PM
Yes... that is why ENERGY plays a huge part in this whole game...
Unlike Humans who are able to push through fatigue... the CPU wont simulate a player doing that....
If you are at 70 energy, your production won't be the same as if you are at 80, 90, or 100....
Otherwise I wouldn't care if anyone trained on Stamina & would ask everyone to train on their other stats...
Energy is the MAIN reason we wanted depth on this team... so if 1 player gets tired, the next comes in with little to no drop off at all....
Welll.. there you go. Guess I could have waited for an answer to that before finishing my argument. That settles it... now I guess I can feel okay about boosting stamina.
zrf2002
05-06-2008, 03:24 PM
glad your question was answered.... also, ZA's and carpenter's stamina is at 31.1 and 32.23 compared to dixon's 27.93. that could be the main reason for the number of plays, but the cpu simulating games may have an effect on that as well......
Pumchavas28
05-06-2008, 03:27 PM
But it won't drop to 70 or lower if the sub settings won't let it. Depending on the answer to my question about a performance drop between 80-70 energy, I would think that the starters should end the game with 70 energy. Maybe the last game isn't a great example because of how few plays the D had, but the point is the same. If, following a typical game, starters finish much higher than 70, the sub setting is too conservative.
A couple of games ago, the sub setting was such that Dix got in > 50 plays. He and a couple of others finished with energy in the high 60's (Dix was at 69). So, the sub in/out was adjusted to be more conservative but was over-corrected.
Consider: Last game, Zak was at CB1, Dix at CB2 and Car at CB3.
Zak 45 plays
Dix 38 plays
Car 49 plays
Even though Dix was a CB2 & had energy to burn, he got pulled way before he was out of gas. My knee-jerk is to spend my next 5 points on stamina but I realize it is for the wrong reason (to get him more playing time vs making him a better player).
Nothing has changed in the Sub In/Out ratings for the CB position.... I can assure you that...
What does change is your level of competition...
Just like in real life... if you are playing against someone faster, stronger, with more energy... you will get tired faster.... Same thing applies...
The numbers from any 2 games will almost never be the same because the competition is different & every game our players are just a TAD bit better also...
Some games the CB's will play slow WR's, some games they will play fast WR's... some games the other team will run more, some game they wont.....
Also you have to take into account the # off Offensive Plays we run & they run in each game...
That plays a role in it....
As I have said SEVERAL TIMES.... in the last game our Offense had 80+ Offensive Plays... our Defense Played between 50 to 55....
There is going to be deviations & it is going to fluxuate....
Agnlaw
05-06-2008, 03:32 PM
glad your question was answered.... also, ZA's and carpenter's stamina is at 31.1 and 32.23 compared to dixon's 27.93. that could be the main reason for the number of plays, but the cpu simulating games may have an effect on that as well......
That is it. I've looked at it 6 ways to Sunday over several games & try as I might I can't figure a way out of it. I had hoped it would be enough to keep him training on stamina (I have) but it looks like I'll have to apply some points there (much as I loathe the idea of letting Zak & Car catch up on speed, agility and tackling).;)
Pumchavas28
05-06-2008, 03:33 PM
Also... Keep in mind... that if your player is Subed out at any point in time... it is because at that POINT IN TIME... they were below 70% Energy....
Once Rested up, they went back into the game... By the end of the game you are left with the Energy they finished the game with....
Agnlaw
05-06-2008, 03:38 PM
Got it. Keep those responses and explanations handy (you'll likely need them for Chicken after a game or 2).
txags92
05-06-2008, 03:52 PM
Keep in mind also that when the offense is on the field, the defense is resting. So if our offense has 80 plays, the defense gets alot of time to rest. if our O is going 3 and out over and over, the D is going to get a lot more tired and the backups will get more action.
Something that can't be repeated often enough is that Pum and his GMs are doing everything they can do to try to make sure that we rotate often and avoid wearing our starters out at the expense of our backups. As long as everybody keeps building a quality well rounded player at their position, the team wins because we don't have a dropoff in quality. The result of that has also been that in most games, the starters and backups play about the same number of plays. So if that is the case, where is the big benefit of starting? There is a number (nobody knows what it is) of plays beyond which you don't get experience in a game. I have heard it is somewhere around 35-40. So if one group of people amps their guys up with extra stamina just to get extra plays, while another boosts other skill sets to build a well rounded player, the end result is that the lower quality player gets more plays and levels up faster, while the better player loses out on experience and doesn't get rewarded for doing it right.
If everybody just takes that leap of faith and trusts the coach and GMs to do the right thing and recognizes that there is very little difference in being a starter vs being a backup in number of plays, we can all get back to focusing on building quality players and use a "team first' attitude to beat out our competition. If instead, we all focus on why we think our player should start and amp abilities with the specific aim of getting more plays or increasing certain stats, then the team concept breaks down and we will all lose out because of it.
Gravy
05-06-2008, 03:58 PM
I think Pum has a plan for this team, and the fact is, his contract goes at least 3 more years. I say we wait it out and see how it goes. ;)
texags08
05-06-2008, 04:24 PM
I think txags92 is hinting at BL when he says "people", but its funny, because BL has higher stamina and blocking/strength,so i thing he is a well rounded player...
txags92
05-06-2008, 04:44 PM
You would be wrong. I was actually talking more about the battle at CB and complaints from several different people about how much or how little playing time their guys get or whether they start or not. I haven't seen stamina at OL as a big problem. Our OL depth is probably better than anywhere else on the team and we never seem to wind up with anybody inordinately winded, yet they all seem to get about the same number of plays too.
The defensive backfield is where everybody gets plenty of plays, and where some guys wind up more tired than elsewhere on the team (usually due to ST plays). More stamina would be good there, but players who aren't getting winded and who are getting a reasonable number of plays per game shouldn't go out and amp their stamina just to get more plays. Doing so does the team a disservice.
txags92
05-06-2008, 04:48 PM
And by well rounded, I mean a player who not only has the 2-3 stats most important for their position boosted, but also has put some points into things like vision, speed, agility, etc that are also needed. Str/Blk will result in the most pancakes...but agility and speed will make a better pass blocker and vision will help do a better job picking up blitzes or run blocking when pulling.
Agnlaw
05-06-2008, 05:05 PM
You would be wrong. I was actually talking more about the battle at CB and complaints from several different people about how much or how little playing time their guys get or whether they start or not. I haven't seen stamina at OL as a big problem. Our OL depth is probably better than anywhere else on the team and we never seem to wind up with anybody inordinately winded, yet they all seem to get about the same number of plays too.
The defensive backfield is where everybody gets plenty of plays, and where some guys wind up more tired than elsewhere on the team (usually due to ST plays). More stamina would be good there, but players who aren't getting winded and who are getting a reasonable number of plays per game shouldn't go out and amp their stamina just to get more plays. Doing so does the team a disservice.
Exactly what I was trying to say. Though, from Pum's explanation, I gather that more energy = better performance, so it can be argued (within reason) that boosting stamina to get more playing time also means better performance (though I don't think the stats reflect that in the CB example).
In any case, I'm about to be one of the guys boosting stamina in order to get more plays. Can't beat 'em -- join 'em.
txags92
05-06-2008, 05:20 PM
Doing so does the team a disservice.
Well I think my feelings are pretty clear on that, but do what you feel like you need to do.
pearland aggie93
05-06-2008, 05:38 PM
is there any teams that i can purchase?
Agnlaw
05-06-2008, 05:44 PM
Well I think my feelings are pretty clear on that, but do what you feel like you need to do.
If you go with what Pum said, it really isn't wrong for the team. I'm suspending judgement and going with the program (the alternative is to accept that my player will fall behind... he already has in fact, so I have to play a little catch up).
txags92
05-06-2008, 05:45 PM
I feel like I am in junior high all over again...
Agnlaw
05-06-2008, 05:49 PM
You get it, I get it.. everybody else thinks martians have stolen our brains. C'monnn dude.. conform... get yourself a little stamina... it'll make you feel good.
http://sp1.yt-thm-a01.yimg.com/image/1/f11/677211946 (http://rds.yahoo.com/_ylt=A0S020pf4CBI1WEAYU6JzbkF;_ylu=X3oDMTBxMjNhbWQ zBHBvcwMxBHNlYwNzcgR2dGlkA0kwODJfMTA0/SIG=1kc8436iq/EXP=1210200543/**http%3A//images.search.yahoo.com/images/view%3Fback=http%253A%252F%252Fimages.search.yahoo .com%252Fsearch%252Fimages%253Fp%253Djason%252Bcas tro%252Bsmoking%2526fr%253Dyfp-t-501%2526toggle%253D1%2526cop%253Dmss%2526ei%253DUT F-8%26w=300%26h=400%26imgurl=static.flickr.com%252F2 207%252F2415810335_3ba7539070.jpg%26rurl=http%253A %252F%252Fwww.flickr.com%252Fphotos%252F19349278%2 540N05%252F2415810335%252F%26size=60.2kB%26name=Ja son_Castro_Smoking_Shirtless%26p=jason%20castro%20 smoking%26type=JPG%26oid=f7b12a09c906102c%26fusr=m aryhappymommy%26tit=Jason_Castro_Smoking_Shirtless %26hurl=http%3A//www.flickr.com/photos/19349278@N05/%26no=1&tt=1)
Dustin00whoop
05-06-2008, 05:50 PM
And God forbid, don't ever let your player fall behind because then you will get called out as being a major problem.
It really is a catch-22. You have to have stamina to play. You have to play to get experience points to level up.
txags92
05-06-2008, 05:52 PM
No, not the people pushing drugs on me...that was high school. Junior high was where all the little girls (and some of the guys) acted like drama queens and made huge traumatic experiences out of nothing just to get a little attention for themselves. I guess puberty does that to some people. :bored:
txags92
05-06-2008, 05:58 PM
NM...on second thought...have fun.
Agnlaw
05-06-2008, 06:06 PM
I just gotta conclude that if this many people disagree with me, I must be wrong.
P.S. Aren't you ready for football season?
Dustin00whoop
05-06-2008, 06:20 PM
I think its safe to say that we can go on & on about people not doing what is best for the team. Whether its people putting everything into stamina to get more PT or FBs not putting enough emphasis on Blocking, or RBs not putting enough emphasis on carrying. People are going to do what they what to do, regardless. If the coach doesn't feel that a certain player is doing what is best for the team then it is up to the coach to move him down the depth chart.
Honestly, I really can't believe how much time is being spent on this game.
whitelightnin_23
05-06-2008, 11:01 PM
And God forbid, don't ever let your player fall behind because then you will get called out as being a major problem.
I'm sorry that hurt your feelings...;)
you're right about how much time is spent on this...:wow:
you can definitely tell it is the offseason...
phatbc
05-06-2008, 11:08 PM
Did you hear what Dustin said about GLB? ;)
Pumchavas28
05-07-2008, 07:53 AM
WOW..... I missed all this.....
:popcorn: All for what.... a difference in 5 to 10 plays???? That aren't even gauranteed to change if you start or not, boost your stamina or not.... Lvl up or not....
I think Agnlaw is missing my point.... If you look at any of my players... you will see that I do not ONLY focus on Stamina...
It is important... But is not the end all be all.... You could boost the your next 5 Skill Points all on Stamina... then that next game, you face a WR who is better than you & then those extra 5 Stamina points do little to no good all of a sudden because you were trying to cover a bigger, stronger, faster WR...
THEN WHAT?????
Are you going to complain to me about playing time because the other team had a WR that wore you out??? Are we then going to go to the other extreme & ask that the CB Subtitution % be changed just because of that one instance...
But then once we make those changes & the next WR is not as good, and Dixon is not as tired, but now he gets no Tackles, No INT's, & NO PD's... Why??? Because the QB saw the mis-match & did not want to test him... Never threw his way... so now get mad about stats...
The Team Tactics & Subs are set to benifit EVERYONE as best as possible... and still win.
The Possition Battles were meant to fix a problem of players feeling they had no chance at starting because they felt their players would never catch up.... Now some players are arguing in the other way.... Geez...
This team was started as something fun for Aggiefans.com Members to go out & BTHO everyone else... Now a couple of players are starting to complain after EVERY game... Which was not the intent...
We all talk about how great it is to see McGee & JJ have a competition at QB, we all love to see Lane, Goodson, Stephens all compete at RB, we all love to see the competition the O'Line is dealing with.... We all love to see all the Position Battles ALL THE TIME....
But what we all love most about them, is the players TEAM 1ST attitude & how they help each other out...
Now on a CPU game, we can't even follow suit.... :sad:
Agnlaw
05-07-2008, 08:36 AM
But what we all love most about them, is the players TEAM 1ST attitude & how they help each other out...
Now on a CPU game, we can't even follow suit.... :sad:
Sure we can - and are. The points made are all about maxing out team performance by making your player better. The debate (now settled AFAIC) is really determining at what point a focus on higher & higher stamina compromises overall performance.
For my part, I'm going to trust the consensus and work on keeping Dix' stamina up to par with the other CB's (in fact, I've made up the gap with equipment changes). :cool:
Pumchavas28
05-07-2008, 09:03 AM
Just being curious.... But why didn't you use a regular quote???? :huh:
Lack of stamina???? :laugh::laugh::laugh: ;););)
Agnlaw
05-07-2008, 09:07 AM
Just being curious.... But why didn't you use a regular quote???? :huh:
Lack of stamina???? :laugh::laugh::laugh: ;););)
Didn't know how to use the regular quote without including the whole post.
:laugh: My wife has no complaints.
texags08
05-07-2008, 09:41 AM
Mates, i must apologize for all of my arguments on this Thread... With finals, and my B-I-L being a complete douche lately, i have been in argument mode for the lat week, now that i have taken my last final and my fiance will be done this afternoon, hopefully we can "relieve stress" tonight, and i will be in full form tomorrow...
Pumchavas28
05-07-2008, 09:44 AM
my fiance will be done this afternoon...
You guys aren't breaking up are you????? :wow: Not trying to get too personal...
But if your B-I-L wanted to play GLB & was pyssed he couldn't... I hope you & your fiance aren't breaking up because of LOD..... :sad:
texags08
05-07-2008, 09:53 AM
You guys aren't breaking up are you????? :wow: Not trying to get too personal...
But if your B-I-L wanted to play GLB & was pyssed he couldn't... I hope you & your fiance aren't breaking up because of LOD..... :sad:
No, she finishes her finals this afternoon, so we can have one of these tonight...
http://www.gifshare.com/uploads/images/20071024/full_size/7842_stewiesexyparty.gif
That will make me less on edge about everything...
Pumchavas28
05-07-2008, 09:55 AM
:laugh:
txags92
05-07-2008, 11:15 AM
A player on a streak has to respect the streak...if he thinks we are winning because he is wearing women's underwear or he isn't getting laid...then he is! And you should know that!
/crash davis
texags08
05-07-2008, 12:12 PM
A player on a streak has to respect the streak...if he thinks we are winning because he is wearing women's underwear or he isn't getting laid...then he is! And you should know that!
/crash davis
Well i guess since we lost i can get laid now...
txags92
05-07-2008, 12:28 PM
1 game winning streaks aren't worth respecting anyways...
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