View Full Version : LOD lost 17-13...
Pumchavas28
04-01-2008, 04:54 PM
:sad:
Pumchavas28
04-01-2008, 04:55 PM
Our QB's threw a combined 3 INT's & ZERO TD's..... that really hurt... :sad:
Pumchavas28
04-01-2008, 04:56 PM
Our new Kicker did far better than our last one....
whitelightnin_23
04-01-2008, 04:58 PM
fire the qb coach!
Pumchavas28
04-01-2008, 04:59 PM
Seems our Offense needs to step it up..... 1 TD & 2 FG's might be ok when we don't turn it over, but 3 INT's (1 to a DE) off-sets anything we do....:sad:
Ouch. That hurt.
I dunno what's up with not throwing any TD's.
Pumchavas28
04-01-2008, 04:59 PM
fire the qb coach!
LOL....
Our QB's weren't even under pressure.... 1 Hurry & only 1 sack...
whitelightnin_23
04-01-2008, 05:02 PM
Blazing Saddle made a nice debut...
2 rec for 15.5 yards!
:gig:
txags92
04-01-2008, 05:02 PM
Wow...seems like low offensive output for us...any obvious causes for it?
txags92
04-01-2008, 05:03 PM
nm...just saw the INTs
txags92
04-01-2008, 05:04 PM
Can somebody not behind a firewall copy and paste the off and def stat lines for our team?
Pumchavas28
04-01-2008, 05:04 PM
Wow...seems like low offensive output for us...any obvious causes for it?
3 INT's from our QB...
I'm not going to bash the QB's... they've done good so far in the 3 games before this one... But that was a 2 Win team & without those 3 INT's, they never would have stood a chance...
Pumchavas28
04-01-2008, 05:05 PM
I just looked at all 3 INT's and none of them were under pressure or anything... all 3 INT's were just REALLY bad passes....
If you can't see the replay, I would compare it to McGee's INT at Kyle Field against ttu early in the game....
No Pressure on the QB, just 3 bad passes..:sad:
zrf2002
04-01-2008, 05:06 PM
yeah, the qb's definitely need to look at their attributes and improve them in the necessary areas...
Pum, What do you suggest I do with Tee Dee? I mean his throwing isn't low, nor vision. Hmm...
txags92
04-01-2008, 05:06 PM
Sounds like maybe we need to go a little heavier towards the run until our QBs get more accurate. Can we program in a zone read/smoke draw/option look?
j/k;)
whitelightnin_23
04-01-2008, 05:07 PM
Pum, What do you suggest I do with Tee Dee? I mean his throwing isn't low, nor vision. Hmm...
I would add some skill points to the "head up your ass" category...
;)
Pumchavas28
04-01-2008, 05:08 PM
Pum, What do you suggest I do with Tee Dee? I mean his throwing isn't low, nor vision. Hmm...
Keep boosting those 2 up, Also boost his Confidence, Strength & Stamina....
:( whitelightnin
Okay Pum. I'll do that. Updating 5 categories equally will take some time though. You only get 5 points per level. After next game I should be able to add them though.
whitelightnin_23
04-01-2008, 05:10 PM
an embarrasing loss at home...:sad:
fire fran
Pumchavas28
04-01-2008, 05:10 PM
Sounds like maybe we need to go a little heavier towards the run until our QBs get more accurate. Can we program in a zone read/smoke draw/option look?
j/k;)
I agree.... We might do that to help out the QB's next game... Focus more on Gravy & O'Hara pounding the ball....
But it's not like the QB's are completly horrible... THis is their 1st real bad game... Hopefully they can bounce back from this with their Skill Points they hopefully earned.
txags92
04-01-2008, 05:11 PM
I haven't ever created a QB...are there special abilities dealing with accuracy or vision that could be boosted too?
Pumchavas28
04-01-2008, 05:12 PM
:( whitelightnin
Okay Pum. I'll do that. Updating 5 categories equally will take some time though. You only get 5 points per level. After next game I should be able to add them though.
I know it can't all be done at once... It will take time... No problems....
txags92
04-01-2008, 05:13 PM
I really meant that as a joke...but our next opponent is much tougher and we need to be focused on doing what we do well. I will stop there in case they are reading this board somehow.
Pumchavas28
04-01-2008, 05:13 PM
I haven't ever created a QB...are there special abilities dealing with accuracy or vision that could be boosted too?
No... only tight spirals.... Tee Dee has good ratings on his Special Abilities... It's his Regular Attributes that needs upgrading...
I would suggest Strength 1st, so he can throw harder.
zrf2002
04-01-2008, 05:14 PM
for bb- (tee dee), pum comment on this too, what about building up the pocket passer abilities tree under special abilities??? if bb- is able to add a few skill points to pump fake, shoulder turn and field general, that might help....
txags92
04-01-2008, 05:14 PM
Teach him the zone read and show him who his TE is...;)
Gravy
04-01-2008, 05:15 PM
I am not sure why Gravy only had 4 carries total. His stamina is around 19. Maybe it is because his play level is on hard, so he tires quickly?
KCAggie
04-01-2008, 05:15 PM
I really meant that as a joke...but our next opponent is much tougher and we need to be focused on doing what we do well. I will stop there in case they are reading this board somehow.
Naw, we aren't playing the Patriots.
Pumchavas28
04-01-2008, 05:16 PM
I am not sure why Gravy only had 4 carries total. His stamina is around 19. Maybe it is because his play level is on hard, so he tires quickly?
He Also returned Kicks & Punts & had a few Receptions also....
I can take him off of Special Teams if you want to just be on Offense...
whitelightnin_23
04-01-2008, 05:16 PM
we almost came back...:sad:
my guy (the rookie, Blazing Saddle) had a 14 yard reception to keep the drive going (under pressure)...
zrf2002
04-01-2008, 05:17 PM
Pum, What do you suggest I do with Tee Dee? I mean his throwing isn't low, nor vision. Hmm...
what do you have your equipment set on for your attributes? it looks like you are only getting boosts on vision and throwing... you should be able to spread it around to 4 different attributes, not just 2....
Pumchavas28
04-01-2008, 05:17 PM
That was our "baylor" game.... :sad:
txags92
04-01-2008, 05:18 PM
Isn't there a pretty big drop off between Gravy and his backup? If so, I would take him off returns, since we have plenty of other guys who can fill that role.
txags92
04-01-2008, 05:19 PM
Can Somebody post the stat lines for Rock Goodag (LB), King Gill (WR), and Rod Saddler (DT)?
TIA
Pumchavas28
04-01-2008, 05:20 PM
Isn't there a pretty big drop off between Gravy and his backup? If so, I would take him off returns, since we have plenty of other guys who can fill that role.
Actually yes there is.... Gravy's RB is WAY faster than the rest & he is a Lvl 5 (possibly Lvl 6 now) while the rest are Lvl 2 or Lvl 1....
Well take Gravy off of Kick & Punt Returns... until the other RB's catch up in Skill & Level.
Thisjeffguy07
04-01-2008, 05:20 PM
what the hell is everyone talking about????
what's with all these LOD threads???
Pumchavas28
04-01-2008, 05:22 PM
Can Somebody post the stat lines for Rock Goodag (LB), King Gill (WR), and Rod Saddler (DT)?
TIA
He only had 4 Tackles.... That's all.
Not a bad day considering the leading tackler normally has 6, but today the leading tackler was the Rookie CB Fightn Chicken with 9 Tackles... They really picked on him today.
Pumchavas28
04-01-2008, 05:23 PM
what the hell is everyone talking about????
what's with all these LOD threads???
It's an Internet Football Team composed of 95% Aggiefans.com Members.
txags92
04-01-2008, 05:24 PM
what the hell is everyone talking about????
what's with all these LOD threads???
From the outside looking in, you can't understand it...
From the inside looking out, we can't explain it...
zrf2002
04-01-2008, 05:25 PM
Can Somebody post the stat lines for Rock Goodag (LB), King Gill (WR), and Rod Saddler (DT)?
TIA
LB Rock Goodag (http://goallineblitz.com/game/player.pl?player_id=42479) 37 plays 4 tackles
WR King Gill (http://goallineblitz.com/game/player.pl?player_id=69545) 42 plays 5 rec. 34 yards 6.8 avg. 2.4 YAC
DT Rod Saddler (http://goallineblitz.com/game/player.pl?player_id=69572) 39 plays 1 hurry
Pumchavas28
04-01-2008, 05:25 PM
From the outside looking in, you can't understand it...
From the inside looking out, we can't explain it...
:rep: :gig: :cool:
Pumchavas28
04-01-2008, 05:28 PM
The good news is we are still tied for 2nd..... Sort of...
2 Teams are tied for 1st with 8-3 Records.... our team is tied for 2nd at 7-4...
The even better news, is the team we are playing next is one of the teams tied for 1st....
We beat them & we stay in 2nd but hold the Tie Breaker & will be 1 game behind 1st...:cool: :gig:
Had we won the game we'd be tied for 1st & playing for sole possesion....:sad:
Pumchavas28
04-01-2008, 05:31 PM
:rep: for Agnlaw's next post or whoever hooked up the Concession Prices...
While normally we only make around $90k in Concession Sales.... We made a cool $100K at this game.... :cool:
With 2 more Home Games... HOpefully we can keep winning & bring in more revenue to make it easier to give raises & add on to the stadium....:cool:
zrf2002
04-01-2008, 05:34 PM
maybe we need to eliminate the 2 qb system when we are in a 2 minute drill with a chance to drive and win the game.....
11 plays on the last drive... tee dee was in for 2 plays and went 2 for 2 passing.... jerrod mcgee was in for 9 plays and went 2 for 10 passing...
although if we had not thrown 3 int's earlier in the game, we would have not been in that situation....
txags92
04-01-2008, 05:34 PM
Thanks zrf. Not a bad game for two of the three, but I would like to see more out of the DT position. I guess the way the 4-3 works in this game, the DT just occupy blockers while others make the plays.
Agnlaw
04-01-2008, 05:35 PM
Wasn't me but I'll gladly take credit.:D My CB is 22 points from level 5 (I thought he'd get there this game). 4 tackles and 2 interceptions. Can't say he had a bad game. You want him back on PRs next game?
zrf2002
04-01-2008, 05:39 PM
:rep: for Agnlaw's next post or whoever hooked up the Concession Prices...
While normally we only make around $90k in Concession Sales.... We made a cool $100K at this game.... :cool:
interesting that we made that much more than in the past games... we actually sold quite a few less units for every single category than in previous games....
It looks like Jerrod McGee was in most of the 4th quarter?
txags92
04-01-2008, 05:46 PM
Agnlaw, with that few points, you should level up by tomorrow. You get around 80exp for each day of training (or at least that seems to be what my guys are getting).
Pumchavas28
04-01-2008, 05:48 PM
maybe we need to eliminate the 2 qb system when we are in a 2 minute drill with a chance to drive and win the game.....
11 plays on the last drive... tee dee was in for 2 plays and went 2 for 2 passing.... jerrod mcgee was in for 9 plays and went 2 for 10 passing...
although if we had not thrown 3 int's earlier in the game, we would have not been in that situation....
There is no way to do that without hurting the Overall Team Subsitution scheme we have right now....
Only way to counter that is if Tee Dee upgrades his Stamina.
Pumchavas28
04-01-2008, 05:50 PM
interesting that we made that much more than in the past games... we actually sold quite a few less units for every single category than in previous games....
That's because whoever hooked up the Prices for Concessions upped the price on most of everything..
zrf2002
04-01-2008, 05:50 PM
Wasn't me but I'll gladly take credit.:D My CB is 22 points from level 5 (I thought he'd get there this game). 4 tackles and 2 interceptions. Can't say he had a bad game. You want him back on PRs next game?
check tomorrow morning and he should be up to level 6 with today's training.....
Pumchavas28
04-01-2008, 05:51 PM
It looks like Jerrod McGee was in most of the 4th quarter?
Tee Dee was tired from then on....
The Sub out % is still at 60%.... Tee Dee might need his Stamina upgraded....
Of course if Jerrod McGee was upgraded also, his numbers would be better & there would be no drop off in talent.... ;)
zrf2002
04-01-2008, 05:51 PM
There is no way to do that without hurting the Overall Team Subsitution scheme we have right now....
Only way to counter that is if Tee Dee upgrades his Stamina.
i guess we need to get him one of these....
http://batr.org/sitebuildercontent/sitebuilderpictures/viagra-dispenserB.jpg
Pumchavas28
04-01-2008, 05:52 PM
Wasn't me but I'll gladly take credit.:D My CB is 22 points from level 5 (I thought he'd get there this game). 4 tackles and 2 interceptions. Can't say he had a bad game. You want him back on PRs next game?
Yeah I am going to move Gravy off of the Returns & have Ag Nlaw as the full time starter... He's been the 2nd Return so far... but with equal/comparable speed & agility to Gravy's RB... We will have him returning Punts & Kick Offs.
Pumchavas28
04-01-2008, 05:53 PM
i guess we need to get him one of these....
http://batr.org/sitebuildercontent/sitebuilderpictures/viagra-dispenserB.jpg
:laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :laugh:
Agnlaw
04-01-2008, 05:53 PM
Don't know where to put the skill points (advice appreciated). Here's the stats on my CB:
Strength:11.75 Blocking:10Speed:30 Tackling:16.64Agility:17.43 Throwing:7Jumping:14 Catching:12Stamina:15 Carrying:10.75Vision:17 Kicking:9Confidence:10.75 Punting:7
1 on each special ability:
swat ball, sticky hands, super vision, smooth operator, shut-down coverage
first step, change direction, return spec, blitz, closing speed
Training relaxed (energy at 67) - tackling (he's still not in the yellow for tackling.
I thought 30 was fast but he got ran down after an interception by an OT once and by the QB on the other.http://www.aggiefans.com/forums/images/icons/icon11.gif
Pumchavas28
04-01-2008, 05:55 PM
JMO... you can do what you want... but IMO... I would up his Stamina.... Your going to be the Starter on Punt Returns & Kick Returns to go along with starting CB....
Having Stamina at 20 or close to 20 will be key.... It will keep you on the field longer....Your other stats you can hook up later.....JMO...
txags92
04-01-2008, 05:58 PM
30 should be plenty fast...I would look at tackling first, then agility and confidence. Then maybe one more each on 1st step and change direction. I am sure there are other ideas out there as well.
txags92
04-01-2008, 05:58 PM
True on the stamina...i would replace confidence with stamina in what I said above.
whitelightnin_23
04-01-2008, 06:01 PM
just level upped Cart Hunter :gig:
zrf2002
04-01-2008, 06:02 PM
definitely more stamina... i would also say more on carrying and strength since you will be returning punts and kicks too...
Agnlaw
04-01-2008, 06:11 PM
Yep, looks like stamina. With 15, he only played 31 plays vs Zak with 15.66 had 54. It appears that a little makes a lot of difference here.
Dustin00whoop
04-01-2008, 06:13 PM
Hey, guys, lay off my QB. He is coming along nicely but he is WAY behind everyone else because he didn't get any PT the first game. AND, unlike many on the team, he is all natural & hasn't been on the juice. His attributes are as high as they can be with what I've been given to work with. I'll keep building him as points come in, but imagine where your player would be if you hadn't gotten a lot of PT in the first few games.
And on top of that, my guy hadn't throw any INTs. in 30 something attempts until today.
zrf2002
04-01-2008, 06:13 PM
i have my training focus on stamina for ZAK ATTAK... after the game today, he went from around 96 down to 73....
ftaggie09
04-01-2008, 06:15 PM
Agnlaw what do you have your pass coverage tactics set at? just wondering cause I was looking at changing mine
texags08
04-01-2008, 06:17 PM
Well the all new Fighting Chicken was the leading tackler with 9.... and at a lvl 2
zrf2002
04-01-2008, 06:17 PM
dustin, how many xp does jerrod mcgee need b/f he goes to level 3?
Agnlaw
04-01-2008, 06:21 PM
Agnlaw what do you have your pass coverage tactics set at? just wondering cause I was looking at changing mine
Medium man coverage distance. I just changed this from close & think it contributed to getting the interceptions.
Agressive coverage style.
texags08
04-01-2008, 06:21 PM
we are scoring all of our points in the first half.... Something is going on...
whitelightnin_23
04-01-2008, 06:23 PM
sta-min-a
txags92
04-01-2008, 06:24 PM
texags08,
Its usually a sign you are being picked on when a CB has that many tackles...unless the team is running the option or something. If a S has that many tackles, it usualy means the front 7 sucks...
Good job though...its better than having 9 missed tackles as evidence you were picked on...
zrf2002
04-01-2008, 06:24 PM
i guess pum needs to pony up and put one of these in the locker room for everyone to get reenergized during half time....
i guess we need to get him one of these....
http://batr.org/sitebuildercontent/sitebuilderpictures/viagra-dispenserB.jpg
texags08
04-01-2008, 06:27 PM
we need to up the stamina out percentage and keep fresh bodies in rather that trying to even out playing time... We scored all of the points in the first half last game too...
Agnlaw
04-01-2008, 06:27 PM
we are scoring all of our points in the first half.... Something is going on...
Trying to work that out myself. For Dixon, I think it is a combination of stamina (15) and playing at the hard setting. He's first string and played fewer plays than the other CB's. Also, he was 2nd string punt return & wasn't used (although we used 4 different players for returns).
Is anyone NOT on the "hard" play setting???
txags92
04-01-2008, 06:28 PM
I think most of us have our playing intensity set to "hard", which means we are going to get tired quicker. Until we have high quality depth at more positions, once the 1st string starts getting gassed, we are going to see a big dropoff in performance. I kind of think those of us whose players don't have high quality backups ought to change our intensity to normal so that we don't wind up sitting for most of the 2nd half.
A good example is at LB. A quick scan makes it look like we have good depth, with 2 level 5+ at every position...until you recognize that the same player is backing up all 3 positions...then we drop off to a lvl 2 (or we did as of this morning when I last saw the depth chart). Same thing happens on the OL...one guy is backing up nearly all the positions and the quality of the depth drops off from there.
texags08
04-01-2008, 06:28 PM
we need to work on the numbers... They need to have a stats breakdown page...
zrf2002
04-01-2008, 06:29 PM
i have all of my players set on the hard play setting... it does drain the stamina though...
Agnlaw
04-01-2008, 06:30 PM
I was just looking for that. Is there anyway to see a breakdown of playing time by player by quarter?
If I level up tomorrow (I should), I'm putting all 5 points on stamina.
zrf2002
04-01-2008, 06:33 PM
I was just looking for that. Is there anyway to see a breakdown of playing time by player by quarter?
i dont think so... it would be a biatch, but someone could figure that out the way it is set up right now... you would have to watch every play-by-play and record the players in the game for each play....
texags08
04-01-2008, 06:35 PM
Seems like its time to write some bad ace macros....
Agnlaw
04-01-2008, 06:35 PM
Gotta make a change. Look at the last 2 minutes:
San Antonio Legion Of Doom 1:541:544th & 12.5OPP 50Punt by Jamar James, 34 yd, fielded by Paul Sackey (17 yd return) [tackle: Malik Christiansen]Replay (http://goallineblitz.com/game/replay.pl?pbp_id=592965)1:45
1st & 10
OWN 32.5Tee Dee pass to CJ OLIVER up the right side (11 yd gain) [tackle: Malik Christiansen]Replay (http://goallineblitz.com/game/replay.pl?pbp_id=592971)1:09
1st & 10
OWN 43.5Jerrod McGee pass to kerry franks up the right side (dropped - incomplete)Replay (http://goallineblitz.com/game/replay.pl?pbp_id=592978)1:05
2nd & 10
OWN 43.5Jerrod McGee pass to kerry franks up the right side (incomplete)Replay (http://goallineblitz.com/game/replay.pl?pbp_id=592987)0:59
3rd & 10
OWN 43.5Jerrod McGee pass to Paul Sackey up the right side [deflected by Johnathon Murillo] (incomplete)Replay (http://goallineblitz.com/game/replay.pl?pbp_id=592994)0:55
4th & 10
OWN 43.5Jerrod McGee pass to Billy-Bob-Joe Wison up the right side (13 yd gain) [tackle: Jerod Little]Replay (http://goallineblitz.com/game/replay.pl?pbp_id=593004)0:40
1st & 10
OPP 43.5Jerrod McGee pass to CJ OLIVER up the right side (7 yd gain) [tackle: Elvis Leineweber]Replay (http://goallineblitz.com/game/replay.pl?pbp_id=593010)0:32
2nd & 3
OPP 36Jerrod McGee pass to Paul Sackey up the right side (incomplete)Replay (http://goallineblitz.com/game/replay.pl?pbp_id=593017)
0:28
3rd & 3
OPP 36Jerrod McGee pass to Blazing Saddle, hurried by Dennis Dunn, over the middle (14.5 yd gain) [tackle: Jerod Little]Replay (http://goallineblitz.com/game/replay.pl?pbp_id=593024)0:15
1st & 10
OPP 21.5Tee Dee pass to Paul Sackey up the left side [missed tackle: Walker Zimmer] (6.5 yd gain) [tackle: Johnathon Murillo]Replay (http://goallineblitz.com/game/replay.pl?pbp_id=593029)0:06
2nd & 3.5
OPP 15Jerrod McGee pass to Billy-Bob-Joe Wison over the middle [deflected by Wade Harmon] (incomplete)Replay (http://goallineblitz.com/game/replay.pl?pbp_id=593034)
0:02
3rd & 3.5
OPP 15Jerrod McGee pass to Kyro Burleson up the right side (incomplete)
zrf2002
04-01-2008, 06:37 PM
that is what i was talking about in an earlier post where i said we dont need to have a 2 qb system in that type of situation....
texags08
04-01-2008, 06:40 PM
i think we need to focus more on running.... it seems like all of our TD's come from rushes...
Agnlaw
04-01-2008, 06:41 PM
QB2 needs roids.... bad.
AWolf02
04-01-2008, 06:47 PM
:rep: for Agnlaw's next post or whoever hooked up the Concession Prices...
While normally we only make around $90k in Concession Sales.... We made a cool $100K at this game.... :cool:
With 2 more Home Games... HOpefully we can keep winning & bring in more revenue to make it easier to give raises & add on to the stadium....:cool:
That was me on the concession prices...
Agnlaw
04-01-2008, 06:48 PM
Bull CRAP AWolf - why you stealing my smoke?
Agnlaw
04-01-2008, 06:49 PM
April Fools!!!:rep: :laugh:
AWolf02
04-01-2008, 06:49 PM
Wasn't me but I'll gladly take credit.:D My CB is 22 points from level 5 (I thought he'd get there this game). 4 tackles and 2 interceptions. Can't say he had a bad game. You want him back on PRs next game?
The only bad play I saw was when he got burned on the play action for their first TD. Unless it was a corner blitz.
txags92
04-01-2008, 06:50 PM
zrf,
I think what pum was getting at was that the program doesn't allow him to set situational substitution rules like that. I don't even think he can change the substitution rules on a position by position basis. So changing the substitution rules for the QB slot means changing them for every position. The real solution is an across the board increase in stamina for all players and better quality depth at all positions. If that means I give McGee the HGH shot myself, so be it...;)
AWolf02
04-01-2008, 06:52 PM
Bull CRAP AWolf - why you stealing my smoke?
Because me and Pum talked about it yesterday and then I went in and changed it....
;)
pearland aggie93
04-01-2008, 06:52 PM
man i can't believe we lost
who were we versing?:undecided:
AWolf02
04-01-2008, 06:54 PM
At least the top team also lost.
pearland aggie93
04-01-2008, 06:54 PM
true
KCAggie
04-01-2008, 07:03 PM
Wow, almost 100 post. This must be a meltdown thread. I am wondering when we play weaker teams, if we should be like real players, and set our intensity levels to medium, or at least the first string.
pearland aggie93
04-01-2008, 07:04 PM
Wow, almost 100 post. This must be a meltdown thread. I am wondering when we play weaker teams, if we should be like real players, and set our intensity levels to medium, or at least the first string.
why meduim?
You don't wanna go 110 percent all the time?
KCAggie
04-01-2008, 07:08 PM
Just a thought. at least against teams that are 2-8. All our guys were gassed from the last game, mine wasn't at 100 percent and I had him at relaxed training. Now he is in the 60's. It seems to me that after each game, it is going to be a bigger struggle to keep energy levels higher.
txags92
04-01-2008, 07:09 PM
I don't think it is necessarily against weaker teams that we need to do that...I think it needs to happen at positions where a level 2 is backing up a lvl 5+. Or at positions where one lvl 5 backs up 3 or more positions, with a lvl 1-2 backing up beyond that. It is great to get the lower level guys lots of playing time, but not at the expense of losing games because we can't compete in the 2nd half. Rather than have Pum change the sub levels, it is easiest to change the intensity settings at key positions.
txags92
04-01-2008, 07:11 PM
If you are playing "hard", you will lose about 30 points per game in energy. If you weren't at or very near 100%, you will wind up at or below 70 by the end of the game if you are a starter and are playing at "hard" setting. If you know you aren't going to be 100% to start the game, either change to "normal" or ask pum to start somebody ahead of you for a game so that you can recover some.
pearland aggie93
04-01-2008, 07:14 PM
well im not starting so i just go 100 %
Pumchavas28
04-01-2008, 07:18 PM
Well the all new Fighting Chicken was the leading tackler with 9.... and at a lvl 2
That happens when the other QB picks on the lower Lvl CB... as your guy increases his levels QB's will lay off him.
Agnlaw
04-01-2008, 07:23 PM
The only bad play I saw was when he got burned on the play action for their first TD. Unless it was a corner blitz.
That was Zak, not my CB.http://www.aggiefans.com/forums/images/icons/icon15.gif Dixon blew it on their 2nd TD. After seeing it, I'm switching back to close coverage. It doesn't do any good to get interceptions if our offense can't score.;)
Pumchavas28
04-01-2008, 07:23 PM
Hey, guys, lay off my QB. He is coming along nicely but he is WAY behind everyone else because he didn't get any PT the first game. AND, unlike many on the team, he is all natural & hasn't been on the juice. His attributes are as high as they can be with what I've been given to work with. I'll keep building him as points come in, but imagine where your player would be if you hadn't gotten a lot of PT in the first few games.
And on top of that, my guy hadn't throw any INTs. in 30 something attempts until today.
No one is asking him to Juice up or anything along those lines....
Your 2 Int's in this game are no different than McGee's INT against tu his Freshman year... Had he not thrown those INT's, A&M very well could have won...
While he gave a gutsy performance it was still brought up...
No one is bashing your QB... grow some thick skin... It's all in fun.... :rolleyes:
And that playing time you're talking about... We had 4 QB's that 1st game & there was no way to know that the QB position wouldn't sub out like the other positions... After that 1st game it became obvious that was the case & to please the back-up QB, we cut the other 2 QB's... Not so much for their performance, but because they were not Aggiefans.com members... That was the 1st & last time I have done that....
I even turned down Burnett's QB he created....
Geez... You're getting overly touchy...
Pumchavas28
04-01-2008, 07:27 PM
well im not starting so i just go 100 %
Starting plays a very Little role at a position like WR.... There is a HIGH sub % ratio so your player is getting plenty of Playing Time...
He's been averaging 30+ plays a game... Go ask Any WR in real life who's 5th on the Depth Chart if they see the field that many times...
But your WR did have 1 drop this game.. That catch could have made a difference & probably prevented putting our QB's in a position where they were threw an INT later in the drive.....
It's a team game... We win together & we lose together.....
Pumchavas28
04-01-2008, 07:29 PM
Trying to work that out myself. For Dixon, I think it is a combination of stamina (15) and playing at the hard setting. He's first string and played fewer plays than the other CB's. Also, he was 2nd string punt return & wasn't used (although we used 4 different players for returns).
Is anyone NOT on the "hard" play setting???
Everyone should be on the "HARD" play setting... EVERYONE.....
Pumchavas28
04-01-2008, 07:30 PM
we need to work on the numbers... They need to have a stats breakdown page...
Exactly....
If everyone sets their Daily Training on Stamina we wont have this problem.....
Having your Daily Training set on Stamina & putting your Skill Points you get every time you Level Up towards everything else should take care of itself & overall as a team we will be better.
Pumchavas28
04-01-2008, 07:31 PM
that is what i was talking about in an earlier post where i said we dont need to have a 2 qb system in that type of situation....
There is nothing we can do about it..... The game is not that detailed....
At the other 21 positions, the Rotation has worked perfectly.... There is no way to switch it specifically for the QB.
Pumchavas28
04-01-2008, 07:33 PM
zrf,
I think what pum was getting at was that the program doesn't allow him to set situational substitution rules like that. I don't even think he can change the substitution rules on a position by position basis. So changing the substitution rules for the QB slot means changing them for every position. The real solution is an across the board increase in stamina for all players and better quality depth at all positions. If that means I give McGee the HGH shot myself, so be it...;)
THIS POST HIT THE NAIL ON THE HEAD.... IF I COULD GIVE YOU :rep: AGAIN, I WOULD.....
FINALLY SOMEONE GETS IT..... :bow: :bow: :bow: :bow: :bow:
Pumchavas28
04-01-2008, 07:37 PM
Wow, almost 100 post. This must be a meltdown thread. I am wondering when we play weaker teams, if we should be like real players, and set our intensity levels to medium, or at least the first string.
I find it funny how a couple of people on here who like "TEAM UNITY" are getting touchy feely after some critisizm....
There has been critiszm after wins, but no one got touchy about it then.....
I wanted this thread to be constructive & for people to bring ideas to the fore-front... Help the team & not defend themselves for getting burned, throwing INT's or missing tackles....
Our QB's had thrown INT's before & it had been brought up, but no one took offense then....
Our CB's had been burnt before, but we still won & no one took offense...
and so on.... :undecided:
Pumchavas28
04-01-2008, 07:38 PM
Just a thought. at least against teams that are 2-8. All our guys were gassed from the last game, mine wasn't at 100 percent and I had him at relaxed training. Now he is in the 60's. It seems to me that after each game, it is going to be a bigger struggle to keep energy levels higher.
He might need to focus his training on stamina.... What is his stamina rating at????
Pumchavas28
04-01-2008, 07:40 PM
If you are playing "hard", you will lose about 30 points per game in energy. If you weren't at or very near 100%, you will wind up at or below 70 by the end of the game if you are a starter and are playing at "hard" setting. If you know you aren't going to be 100% to start the game, either change to "normal" or ask pum to start somebody ahead of you for a game so that you can recover some.
If everyone drops their play intensity from Hard to Normal... we will lose production... I would rather everyone keep it at HARD...
It's worked fine the last 3 games before this one... Why change now???? because a couple of players had an OFF GAME???? It happens... we are still in 2nd place.... Let's not go off the handle here.....
EVERYONE KEEP YOUR PLAYERS PLAYING HARD!
Agnlaw
04-01-2008, 07:42 PM
I'm not taking offense but Dixon is such a roid head anything pisses him off. I surely don't mind it if somebody finds a play that Dix blew it on & points it out. The give-and-take is part of the fun guys. Lighten up!:gig:
Further to this, if anyone is actually getting upset about this game, I would advise you to seek professional help. Seriously.
pearland aggie93
04-01-2008, 07:49 PM
Starting plays a very Little role at a position like WR.... There is a HIGH sub % ratio so your player is getting plenty of Playing Time...
He's been averaging 30+ plays a game... Go ask Any WR in real life who's 5th on the Depth Chart if they see the field that many times...
But your WR did have 1 drop this game.. That catch could have made a difference & probably prevented putting our QB's in a position where they were threw an INT later in the drive.....
It's a team game... We win together & we lose together.....
Well i need to work on my sepration
Pumchavas28
04-01-2008, 07:52 PM
Everyone's players need work... the Highest Level a player can reach is 100.... all of our guys are at Lvl 7 & lower....
WE ALL have a long way to go.....
If 100 is ALL-PRO... our players are in reality Junior High Level..... Mistakes are going to happen...
I am 90% sure we will make the playoffs... The key is to be at least a 2 seed so that we get Home Games and make Money.... a 1 Seed would be better so we get all of our games at home.:gig:
Dustin00whoop
04-01-2008, 09:08 PM
dustin, how many xp does jerrod mcgee need b/f he goes to level 3?
900
pearland aggie93
04-01-2008, 09:16 PM
let's just get in the playoffs?
that'll be a step
How does off season work?
Pumchavas28
04-01-2008, 09:20 PM
let's just get in the playoffs?
that'll be a step
How does off season work?
The details haven't been mentioned from what I can tell...
I do know that the Off-Season allows a Team to add onto it's stadium....Also Players still get paid Daily & it gives EVERYONE a chance to Train on an Intense level for a few days straight... (DON'T WORRY EVERYONE, I'LL PAY YOU ENOUGH TO COVER THE COST)
Other than that... I don't know much else about the Off-Season....
pearland aggie93
04-01-2008, 09:22 PM
ok thanks:gig:
Dustin00whoop
04-01-2008, 09:30 PM
No one is asking him to Juice up or anything along those lines....
Your 2 Int's in this game are no different than McGee's INT against tu his Freshman year... Had he not thrown those INT's, A&M very well could have won...
While he gave a gutsy performance it was still brought up...
No one is bashing your QB... grow some thick skin... It's all in fun.... :rolleyes:
And that playing time you're talking about... We had 4 QB's that 1st game & there was no way to know that the QB position wouldn't sub out like the other positions... After that 1st game it became obvious that was the case & to please the back-up QB, we cut the other 2 QB's... Not so much for their performance, but because they were not Aggiefans.com members... That was the 1st & last time I have done that....
I even turned down Burnett's QB he created....
Geez... You're getting overly touchy...
Dude, lighten up. Not getting touchy at all & not taking anything personally. Just letting everyone know what is going on. There is a reason why when everyone else is leveling up, my guy isn't--no fault of anyone's, its just a fact.
He is playing hard & until today hasn't made any mistakes. Its just one game. I'm confident he will be ready next game to fill in when the time comes.
whitelightnin_23
04-01-2008, 09:32 PM
I think it's because dustin is living through his player...
"I don't want your life" (in a crappy Texas accent)
Pumchavas28
04-01-2008, 09:38 PM
Dude, lighten up. Not getting touchy at all & not taking anything personally. Just letting everyone know what is going on. There is a reason why when everyone else is leveling up, my guy isn't--no fault of anyone's, its just a fact.
He is playing hard & until today hasn't made any mistakes. Its just one game. I'm confident he will be ready next game to fill in when the time comes.
If they are leveling up faster though, it's not because of anything side bar they are doing... It's more than likely because of the position your player is playing...
The other team I have players on, also has the same situation with their back-up QB... He doesn't get a lot of playing time & when he does, he doesn't get the same # of Experience Points also... That's the way the game is set up.
pearland aggie93
04-01-2008, 09:46 PM
but i did get 2 tackles????
how did that happen?
Pumchavas28
04-01-2008, 09:48 PM
but i did get 2 tackles????
how did that happen?
On the Interceptions we threw... Your Player was either the intended WR or close to the play & made the Tackle to save the TD.
pearland aggie93
04-01-2008, 09:50 PM
o ok
well is the qb always going for the deep ball
Pumchavas28
04-01-2008, 09:51 PM
That's info we wont share on here.... Other folks can view that... so we are posting that info on PM's or on the Team Forum on the other site.....
pearland aggie93
04-01-2008, 09:51 PM
well can u PM me and tell me?
pearland aggie93
04-01-2008, 09:52 PM
who are we versing next?
Pumchavas28
04-01-2008, 09:55 PM
well can u PM me and tell me?
Done.
Dustin00whoop
04-01-2008, 09:55 PM
If they are leveling up faster though, it's not because of anything side bar they are doing... It's more than likely because of the position your player is playing...
The other team I have players on, also has the same situation with their back-up QB... He doesn't get a lot of playing time & when he does, he doesn't get the same # of Experience Points also... That's the way the game is set up.
Yeah, thats what I'm saying. In the first game, everyone got experience points except my guy. So he was behind the curve from the start. And now, rightfully so, he doesn't play very many plays, so he doesn't get the experience points that everyone else gets from each game. He played the fewest plays of anyone on the team.
Again, not complaining, just letting everyone know whats going on & see if anyone has any advice.
After watching some plays, I also saw this. When my QB is in, most of our other players are 2nd string too. So I'm throwing to the #4-6 WRs. Nothing we can do about it, but its not like my guy was missing open dudes a lot.
Pumchavas28
04-01-2008, 09:55 PM
who are we versing next?
A team tied for 1st....
Agnlaw
04-01-2008, 09:57 PM
Yeah, thats what I'm saying. In the first game, everyone got experience points except my guy. So he was behind the curve from the start. And now, rightfully so, he doesn't play very many plays, so he doesn't get the experience points that everyone else gets from each game. He played the fewest plays of anyone on the team.
Again, not complaining, just letting everyone know whats going on & see if anyone has any advice.
After watching some plays, I also saw this. When my QB is in, most of our other players are 2nd string too. So I'm throwing to the #4-6 WRs. Nothing we can do about it, but its not like my guy was missing open dudes a lot.
Roids. Try the roids.
Pumchavas28
04-01-2008, 09:57 PM
Yeah, thats what I'm saying. In the first game, everyone got experience points except my guy. So he was behind the curve from the start. And now, rightfully so, he doesn't play very many plays, so he doesn't get the experience points that everyone else gets from each game. He played the fewest plays of anyone on the team.
Again, not complaining, just letting everyone know whats going on & see if anyone has any advice.
After watching some plays, I also saw this. When my QB is in, most of our other players are 2nd string too. So I'm throwing to the #4-6 WRs. Nothing we can do about it, but its not like my guy was missing open dudes a lot.
The more everyone focuses on Stamina the less that will happen...
If the game had more detail to it's game plan I would set up Player Packages.....
pearland aggie93
04-01-2008, 09:58 PM
crap
we need to rest our guys
how bout we rest our guys tonite then put there pratice back to where u used to have it tommorow
Pumchavas28
04-01-2008, 09:59 PM
crap
we need to rest our guys
how bout we rest our guys tonite then put there pratice back to where u used to have it tommorow
That's what we've been telling everyone to do after games.... Giving them a Relaxed Training day after a game is KEY to getting their energy back up....
Dustin00whoop
04-01-2008, 10:02 PM
My guy gets no rest. He is at 95% anyway!
Pumchavas28
04-01-2008, 10:03 PM
My guy gets no rest. He is at 95% anyway!
Then he can continue with Intense Training.... He should get more Experience Points at Intense Training than he would at Relaxed or Normal.
pearland aggie93
04-01-2008, 10:05 PM
what about 88?
zrf2002
04-01-2008, 10:06 PM
if your energy is at 88, go with normal or relaxed... then on game day, go back to intense...
zrf2002
04-01-2008, 10:06 PM
pum... where you able to open the attachements in the emails i sent you today?
txags92
04-01-2008, 10:50 PM
What we really need is a farm team in a development league to get some of the backups more playing time. Do you think the developers would figure that out and put a stop to it if we were trading players back and forth too much?
Dustin00whoop
04-01-2008, 10:55 PM
What we really need is a farm team in a development league to get some of the backups more playing time. Do you think the developers would figure that out and put a stop to it if we were trading players back and forth too much?
Thats a damn good idea.
AWolf02
04-01-2008, 11:03 PM
Thats pretty much what we are in. A-League just like minor league baseball except we dont have a team above us.
Pumchavas28
04-02-2008, 08:34 AM
What we really need is a farm team in a development league to get some of the backups more playing time. Do you think the developers would figure that out and put a stop to it if we were trading players back and forth too much?
In the USA Leagues they built those... They built Farm Teams for all the Teams in the USA A, USA AA, USA AAA & USA Pro Leagues...
They are supposed to do that pretty soon for the Canadian Leagues pretty soon too...
If they do that, I'd appreciate it if someone on our team would take control of that team so that way it would be easier to work between the two teams insted of having some stranger to deal with who might not understand what we are trying to achieve.
txags92
04-02-2008, 10:13 AM
I don't really care if it is within the structure of their league system or not...I just mean lets get a second team, take all the guys who need more playing time from our team, and trade them to that team for their good CPU players that can be our backups for a while until our reserves develop more. Set the substitution rules on the other team so that our players get max plays regardless of how tired they are, that way they get max experience. It doesn't really matter if they lose a bunch of games, as the point is to develop the players.
Pumchavas28
04-02-2008, 10:15 AM
All the teams are bought up but they will be adding more Leagues soon... Once that happens, if someone is willing to buy a team & use it as a D-League team to help out, that would be great, but again.... we are just waiting for the New Leagues to be created.
Gotta love the "TEAM 1st Attitude" :gig: :rep:
Dustin00whoop
04-02-2008, 10:26 AM
Hopefully my POS QB will be up to par by the time new leagues are created, but if he is still a liability, then send his ass down.
Gravy
04-02-2008, 10:46 AM
Question:
If we make a farm team, and are somehow able to get it in our league so that we can trade with them for the moving up/down of players.....what happens when either team does well enough to go to the next level? Can you still trade between levels? (Can a pro league trade with an A league?)
texags08
04-02-2008, 10:55 AM
I really think we need to focus more on rushing, we are getting the majority of our TD from there and we are rated at 21 rather than 18 for passing...
Pumchavas28
04-02-2008, 10:59 AM
Question:
If we make a farm team, and are somehow able to get it in our league so that we can trade with them for the moving up/down of players.....what happens when either team does well enough to go to the next level? Can you still trade between levels? (Can a pro league trade with an A league?)
Yes... You can trade with whoever you want... If I wanted too, I could trade with a USA Team, Western Europe, Asia or wherever... It doesn't matter.
Pumchavas28
04-02-2008, 10:59 AM
I really think we need to focus more on rushing, we are getting the majority of our TD from there and we are rated at 21 rather than 18 for passing...
It has been done.... :gig:
Gravy
04-02-2008, 10:59 AM
Theoretically speaking, we do have much more depth at RB, in that there is genereally only one HB on the field at a time, where as at WR/TE, there are multiple players all getting tired at the same time. That being the case, we should be able to rush with fresher people every play..........I guess the concern would be how would the WR/QB ever get higher if more focus is being put on RB.
whitelightnin_23
04-02-2008, 11:05 AM
my RB was split out as WR on several plays last game...
Pumchavas28
04-02-2008, 11:13 AM
Theoretically speaking, we do have much more depth at RB, in that there is genereally only one HB on the field at a time, where as at WR/TE, there are multiple players all getting tired at the same time. That being the case, we should be able to rush with fresher people every play..........I guess the concern would be how would the WR/QB ever get higher if more focus is being put on RB.
It's not overly slanted towards the running game... This isn't a Loftin offense where we are going to run it 95% of the time....;)
It's still balanced, just a lil more focus on the Run...
Pumchavas28
04-02-2008, 11:14 AM
my RB was split out as WR on several plays last game...
That was brought up in the Forums & it was said that often the CPU will do that....
AWolf02
04-02-2008, 11:33 AM
yeah my SS lined up at FS and on the same play the FS lines up at SS
Pumchavas28
04-02-2008, 11:51 AM
yeah my SS lined up at FS and on the same play the FS lines up at SS
They do alot of things during a Simulated game that would actually happen in Real Life....
Not everything, but alot... I've seen a FS do a Hard Double Team & line up maybe a foot behind the CB to double team a WR....
I've seen HB's at WR & TE's at WR, but not the other way around unless that team has their depth chart set up for that.
Also I've seen CB's at FS....
Stobie
04-02-2008, 01:21 PM
Being the game is in Beta I would still say pretty good job on the whole thing and wonder what all they will add to it.
Gravy
04-02-2008, 01:22 PM
Maybe we should increase all of our kicking stats.....you never know! :wow: ......;)
Pflugerville Ag
04-02-2008, 02:31 PM
Just upped all my players abilities. I've been out of it for a week, so I was slacking a little.
Pumchavas28
04-02-2008, 02:43 PM
Just upped all my players abilities. I've been out of it for a week, so I was slacking a little.
I was wondering about you.... Don't you have a RB???? Anyways... Glad your back...:cool:
vBulletin® v3.7.1, Copyright ©2000-2008, Jelsoft Enterprises Ltd.